protected virtual void Dispose(bool disposing) { if (disposed) { return; } if (safeHandle != null) { safeHandle.Dispose(); safeHandle = null; } disposed = true; }
internal Array(ArraySafeHandle handle) { safeHandle = handle; }
internal Array(IntPtr handle) { safeHandle = new ArraySafeHandle(handle); }
public Array() { safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor()); }