protected override bool ReadInternal() { // Header Reader.BaseStream.Position += 4; Version = new GenericFileFormatVersion(Reader); Width = Reader.ReadUInt32(); Height = Reader.ReadUInt32(); Ratio = Reader.ReadUInt32(); TextureCount = Reader.ReadUInt32(); TextureSize = Reader.ReadUInt32(); Textures = new RoGndTextureData[TextureCount]; for (int i = 0; i < TextureCount; i++) { Textures[i] = new RoGndTextureData(Reader, Version, mTextureRootPath); } LightmapCount = Reader.ReadInt32(); Grid = new RoGndGridData(Reader, Version); Lightmaps = new RoGndLitghmapData[LightmapCount]; for (int i = 0; i < LightmapCount; i++) { Lightmaps[i] = new RoGndLitghmapData(Reader, Version); } TileCount = Reader.ReadInt32(); Tiles = new RoGndTileData[TileCount]; for (int i = 0; i < TileCount; i++) { Tiles[i] = new RoGndTileData(Reader, Version); } CubeCount = Width * Height; Cubes = new RoGndCubeData[CubeCount]; for (int i = 0; i < CubeCount; i++) { Cubes[i] = new RoGndCubeData(Reader, Version); } return(true); }
protected override bool ReadInternal() { // Header Reader.BaseStream.Position += 4; Version = new GenericFileFormatVersion(Reader); Width = Reader.ReadUInt32(); Height = Reader.ReadUInt32(); Ratio = Reader.ReadUInt32(); TextureCount = Reader.ReadUInt32(); TextureSize = Reader.ReadUInt32(); Textures = new RoGndTextureData[TextureCount]; for (int i = 0; i < TextureCount; i++) { Textures[i] = new RoGndTextureData(Reader, Version, mTextureRootPath); } LightmapCount = Reader.ReadInt32(); Grid = new RoGndGridData(Reader, Version); Lightmaps = new RoGndLitghmapData[LightmapCount]; for (int i = 0; i < LightmapCount; i++) { Lightmaps[i] = new RoGndLitghmapData(Reader, Version); } TileCount = Reader.ReadInt32(); Tiles = new RoGndTileData[TileCount]; for (int i = 0; i < TileCount; i++) { Tiles[i] = new RoGndTileData(Reader, Version); } CubeCount = Width * Height; Cubes = new RoGndCubeData[CubeCount]; for (int i = 0; i < CubeCount; i++) { Cubes[i] = new RoGndCubeData(Reader, Version); } return true; }