public override void Initialize() { var gameBounds = Game.GraphicsDevice.PresentationParameters.Bounds; if (string.IsNullOrEmpty(mBaseDir) || Directory.Exists(mBaseDir) == false) { mBaseDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().GetModules()[0].FullyQualifiedName); } System.Diagnostics.Debug.WriteLine("Current bounds: {0}", gameBounds); mAwesomium.Initialize(Game.GraphicsDevice, gameBounds.Width, gameBounds.Height, mBaseDir); InputSystem.Initialize(Game.Window); InputSystem.CharEntered += OnAwesomiumCharEnteredHandler; InputSystem.KeyUp += OnAwesomiumKeyUpHandler; InputSystem.FullKeyHandler += OnAwesomiumFullKeyHandler; InputSystem.MouseMove += OnAwesomiumMouseMoveHandler; InputSystem.MouseDown += OnAwesomiumMouseDownHandler; InputSystem.MouseUp += OnAwesomiumMouseUpHandler; // We have to update our render surface to the new bounds Game.Window.ClientSizeChanged += delegate(object sender, EventArgs args) { gameBounds = Game.GraphicsDevice.PresentationParameters.Bounds; // EDIT: Failed.. try to recreate it mAwesomium = new AwesomiumComponent(mLogger); mAwesomium.Initialize(Game.GraphicsDevice, gameBounds.Width, gameBounds.Height, mBaseDir); System.Diagnostics.Debug.WriteLine("New bounds: {0}", gameBounds); }; base.Initialize(); }
public AwesomiumGameComponent(Game game, string baseDir, log4net.ILog logger) : base(game) { mBaseDir = baseDir; mLogger = logger; mAwesomium = new AwesomiumComponent(logger); }