/// <summary> /// Creates a custom spinner with a given SpinnerModel. /// </summary> /// <param name="model"></param> public G2DSpinner(SpinnerModel model) : base() { this.model = model; initialPressInterval = 20; pressInterval = 5; pressCount = 0; initialPress = true; textField = new G2DTextField("" + model.Value); textField.HorizontalAlignment = GoblinEnums.HorizontalAlignment.Right; textField.Editable = false; upArrowBound = new Rectangle(); downArrowBound = new Rectangle(); upArrowPoints = new List <Point>(); downArrowPoints = new List <Point>(); upPressed = downPressed = false; heldDown = false; buttonColor = Color.Turquoise; highlightColor = new Color((byte)0x99, (byte)255, (byte)255, (byte)255); arrowColor = Color.Navy; name = "G2DSpinner"; }
private void CreateObject() { G2DPanel frame = new G2DPanel(); frame.Bounds = new Rectangle(0, 0, 800, 600); frame.Border = GoblinEnums.BorderFactory.LineBorder; frame.Transparency = 1.0f; // Ranges from 0 (fully transparent) to 1 (fully opaque) frame.BackgroundColor = Color.Black; SpriteFont textBoxFont = Content.Load<SpriteFont>("TextBoxFont"); SpriteFont textFont = Content.Load<SpriteFont>("TextFont"); G2DLabel label = new G2DLabel(); label.TextFont = textFont; label.TextColor = Color.Yellow; label.Bounds = new Rectangle(10, 100, 780, 200); label.Text = "Type Target ID and Press Enter"; textF = new G2DTextField(); textF.TextFont = textBoxFont; textF.TextColor = Color.Black; textF.Bounds = new Rectangle(10, 200, 780, 200); textF.Editable = false; textF.Text = ""; frame.AddChild(label); frame.AddChild(textF); scene.UIRenderer.Add2DComponent(frame); }