private System.Timers.Timer timer; //用于定时产生棋子 #endregion Fields #region Constructors public GameTable(ListBox listbox) { gamePlayer = new Player[2]; gamePlayer[0] = new Player(); gamePlayer[1] = new Player(); timer = new System.Timers.Timer(); //timer.Elapsed += new ElapsedEventHandler(timer_Elapsed); timer.Enabled = false; this.listbox = listbox; this.turn = -1; //edit service = new Service(listbox); ResetGrid(); }
public FormServer() { InitializeComponent(); service = new Service(listBox1); }