private void OnEntityMoved(object sender, Entity.EntityMovedEventArgs args) { Entities.Move(args.Entity as Entity, args.Entity.Position); if (GameLoop.World.players.ContainsKey(GameLoop.NetworkingManager.myUID)) { GameLoop.UIManager.CenterOnActor(GameLoop.World.players[GameLoop.NetworkingManager.myUID]); } }
private void OnEntityMoved(object sender, Entity.EntityMovedEventArgs args) => MapEntities.Move(args.Entity as Entity, args.Entity.Position);
private void OnEntityMoved(object sender, Entity.EntityMovedEventArgs args) { entities.Move(args.Entity as Construct, args.Entity.Position); }