public void OnTakeStackCards() { List <byte> stackCardsValues = cardAnimator.getStackValues(); bool senderNotIsLocalPlayer = currentTurnPlayer != localPlayer; currentTurnPlayer.SendStackCardsToPlayer(currentTurnPlayer, cardAnimator, stackCardsValues, senderNotIsLocalPlayer); //cardAnimator. gameDataManager.AddCardValuesToPlayer(currentTurnPlayer, stackCardsValues); //PLAY SOUND audioData.PlayOneShot(takePileClip); takeButton.gameObject.active = false; }