public RenderManager(IEnumerable <ARenderer> renderers, IEnumerable <ScreenPriorityRenderer> priorityRenderers, ScreenRenderer screenRenderer, Func <Matrix> matrix) { this.screenRenderer = screenRenderer; this.matrix = matrix; Renderers = renderers; this.priorityRenderers = priorityRenderers; }
public ScreenPriorityRenderer(Func <int> priority, ScreenRenderer target) { this.priority = priority; Target = target; }