/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { FlatRedBallServices.Update(gameTime); // I don't think GView needs a ScreenManager activity does it? //Screens.ScreenManager.Activity(); EditorLogic.Activity(); GluxManager.Update(); base.Update(gameTime); }
private void HandleToolFormItemCollapsedOrExpanded(object sender, EventArgs e) { EditorLogic.HandleToolItemCollapsedOrExpanded(); }