示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            // I don't think GView needs a ScreenManager activity does it?
            //Screens.ScreenManager.Activity();
            EditorLogic.Activity();

            GluxManager.Update();
            base.Update(gameTime);
        }
示例#2
0
 private void HandleToolFormItemCollapsedOrExpanded(object sender, EventArgs e)
 {
     EditorLogic.HandleToolItemCollapsedOrExpanded();
 }