示例#1
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 /// <summary>
 /// copy constructor
 /// </summary>
 public hquat(hquat q)
 {
     this.x = q.x;
     this.y = q.y;
     this.z = q.z;
     this.w = q.w;
 }
示例#2
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        /// <summary>
        /// Create a quaternion from two normalized axis (http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors)
        /// </summary>
        public hquat(hvec3 u, hvec3 v)
        {
            var localW = hvec3.Cross(u, v);
            var dot    = hvec3.Dot(u, v);
            var q      = new hquat(localW.x, localW.y, localW.z, Half.One + dot).Normalized;

            this.x = q.x;
            this.y = q.y;
            this.z = q.z;
            this.w = q.w;
        }
示例#3
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        /// <summary>
        /// Calculates a proper spherical interpolation between two quaternions (only works for normalized quaternions).
        /// </summary>
        public static hquat Mix(hquat x, hquat y, Half a)
        {
            var cosTheta = (double)Dot(x, y);

            if (cosTheta > 1 - float.Epsilon)
            {
                return(Lerp(x, y, a));
            }
            else
            {
                var angle = Math.Acos((double)cosTheta);
                return((hquat)((Math.Sin((1 - (double)a) * angle) * (dquat)x + Math.Sin((double)a * angle) * (dquat)y) / Math.Sin(angle)));
            }
        }
示例#4
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        /// <summary>
        /// Tries to convert the string representation of the quaternion into a quaternion representation (using a designated separator), returns false if string was invalid.
        /// </summary>
        public static bool TryParse(string s, string sep, out hquat result)
        {
            result = Zero;
            if (string.IsNullOrEmpty(s))
            {
                return(false);
            }
            var kvp = s.Split(new[] { sep }, StringSplitOptions.None);

            if (kvp.Length != 4)
            {
                return(false);
            }
            Half x = Half.Zero, y = Half.Zero, z = Half.Zero, w = Half.Zero;
            var  ok = ((Half.TryParse(kvp[0].Trim(), out x) && Half.TryParse(kvp[1].Trim(), out y)) && (Half.TryParse(kvp[2].Trim(), out z) && Half.TryParse(kvp[3].Trim(), out w)));

            result = ok ? new hquat(x, y, z, w) : Zero;
            return(ok);
        }
示例#5
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        /// <summary>
        /// Calculates a proper spherical interpolation between two quaternions (only works for normalized quaternions).
        /// </summary>
        public static hquat SLerp(hquat x, hquat y, Half a)
        {
            var z        = y;
            var cosTheta = (double)Dot(x, y);

            if (cosTheta < 0)
            {
                z = -y; cosTheta = -cosTheta;
            }
            if (cosTheta > 1 - float.Epsilon)
            {
                return(Lerp(x, z, a));
            }
            else
            {
                var angle = Math.Acos((double)cosTheta);
                return((hquat)((Math.Sin((1 - (double)a) * angle) * (dquat)x + Math.Sin((double)a * angle) * (dquat)z) / Math.Sin(angle)));
            }
        }
示例#6
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 /// <summary>
 /// Returns a bvec4 from component-wise application of IsPositiveInfinity (Half.IsPositiveInfinity(v)).
 /// </summary>
 public static bvec4 IsPositiveInfinity(hquat v) => hquat.IsPositiveInfinity(v);
示例#7
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 /// <summary>
 /// Returns a bvec4 from component-wise application of IsFinite (!Half.IsNaN(v) &amp;&amp; !Half.IsInfinity(v)).
 /// </summary>
 public static bvec4 IsFinite(hquat v) => hquat.IsFinite(v);
示例#8
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 /// <summary>
 /// Returns a hash code for this instance.
 /// </summary>
 public static int GetHashCode(hquat q) => q.GetHashCode();
示例#9
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 /// <summary>
 /// Returns true iff this equals rhs component-wise.
 /// </summary>
 public static bool Equals(hquat q, hquat rhs) => q.Equals(rhs);
示例#10
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 /// <summary>
 /// Returns a string representation of this quaternion using a provided seperator and a format and format provider for each component.
 /// </summary>
 public static string ToString(hquat q, string sep, string format, IFormatProvider provider) => q.ToString(sep, format, provider);
示例#11
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 /// <summary>
 /// Returns a string representation of this quaternion using a provided seperator.
 /// </summary>
 public static string ToString(hquat q, string sep) => q.ToString(sep);
示例#12
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 /// <summary>
 /// Returns an array with all values
 /// </summary>
 public static Half[] Values(hquat q) => q.Values;
示例#13
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 /// <summary>
 /// Creates a hmat4 that realizes the rotation of this quaternion
 /// </summary>
 public static hmat4 ToMat4(hquat q) => q.ToMat4;
示例#14
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 /// <summary>
 /// Creates a hmat3 that realizes the rotation of this quaternion
 /// </summary>
 public static hmat3 ToMat3(hquat q) => q.ToMat3;
示例#15
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 /// <summary>
 /// Rotates this quaternion from an axis and an angle (in radians).
 /// </summary>
 public static hquat Rotated(hquat q, Half angle, hvec3 v) => q.Rotated(angle, v);
示例#16
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 /// <summary>
 /// Returns an enumerator that iterates through all components.
 /// </summary>
 public static IEnumerator <Half> GetEnumerator(hquat q) => q.GetEnumerator();
示例#17
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 /// <summary>
 /// Returns a string representation of this quaternion using ', ' as a seperator.
 /// </summary>
 public static string ToString(hquat q) => q.ToString();
示例#18
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 /// <summary>
 /// Returns the conjugated quaternion
 /// </summary>
 public static hquat Conjugate(hquat q) => q.Conjugate;
示例#19
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 /// <summary>
 /// Returns a string representation of this quaternion using a provided seperator and a format for each component.
 /// </summary>
 public static string ToString(hquat q, string sep, string format) => q.ToString(sep, format);
示例#20
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 /// <summary>
 /// Returns the inverse quaternion
 /// </summary>
 public static hquat Inverse(hquat q) => q.Inverse;
示例#21
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 /// <summary>
 /// Returns the number of components (4).
 /// </summary>
 public static int Count(hquat q) => q.Count;
示例#22
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 /// <summary>
 /// Returns the cross product between two quaternions.
 /// </summary>
 public static hquat Cross(hquat q1, hquat q2) => hquat.Cross(q1, q2);
示例#23
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 /// <summary>
 /// Returns true iff this equals rhs type- and component-wise.
 /// </summary>
 public static bool Equals(hquat q, object obj) => q.Equals(obj);
示例#24
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 /// <summary>
 /// Calculates a proper spherical interpolation between two quaternions (only works for normalized quaternions).
 /// </summary>
 public static hquat Mix(hquat x, hquat y, Half a) => hquat.Mix(x, y, a);
示例#25
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 /// <summary>
 /// Returns a bvec4 from component-wise application of IsInfinity (Half.IsInfinity(v)).
 /// </summary>
 public static bvec4 IsInfinity(hquat v) => hquat.IsInfinity(v);
示例#26
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 /// <summary>
 /// Calculates a proper spherical interpolation between two quaternions (only works for normalized quaternions).
 /// </summary>
 public static hquat SLerp(hquat x, hquat y, Half a) => hquat.SLerp(x, y, a);
示例#27
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 /// <summary>
 /// Returns a bvec4 from component-wise application of IsNaN (Half.IsNaN(v)).
 /// </summary>
 public static bvec4 IsNaN(hquat v) => hquat.IsNaN(v);
示例#28
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 /// <summary>
 /// Applies squad interpolation of these quaternions
 /// </summary>
 public static hquat Squad(hquat q1, hquat q2, hquat s1, hquat s2, Half h) => hquat.Squad(q1, q2, s1, s2, h);
示例#29
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 /// <summary>
 /// Creates a rotation matrix from a hquat.
 /// </summary>
 public hmat3(hquat q)
     : this(q.ToMat3)
 {
 }
示例#30
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 /// <summary>
 /// Returns a hquat from component-wise application of Lerp (min * (1-a) + max * a).
 /// </summary>
 public static hquat Lerp(hquat min, hquat max, hquat a) => hquat.Lerp(min, max, a);