//Navigate to start screen after button component is pressed after finishing the game
        void button_ButtonPressed(GTM.GHIElectronics.Button sender, GTM.GHIElectronics.Button.ButtonState state)
        {
            if (isGameOver)
            {
                Glide.MainWindow = mainWindow;
                isGameOver       = false;
                isGameScreen     = false;

                winMasterMind.getGameWindow().Dispose();
            }
        }