示例#1
0
        private void OnEnable()
        {
            rateSettings = Resources.Load <RateGameSettings>("RateGameSettingsData");
            if (rateSettings == null)
            {
                CreateAdSettings();
                rateSettings = Resources.Load <RateGameSettings>("RateGameSettingsData");
            }

            //load asset values
            iosAppID           = rateSettings.iosAppID;
            ratePopupType      = rateSettings.ratePopupType;
            googlePlayBundleID = rateSettings.googlePlayBundleID;
            mainText           = rateSettings.mainText;
            yesButtonText      = rateSettings.yesButton;
            noButton           = rateSettings.noButton;
            laterButton        = rateSettings.laterButton;
            sendButton         = rateSettings.sendButton;
            notNowButton       = rateSettings.notNowButton;
            neverButton        = rateSettings.neverButton;
            firstShowSettings  = rateSettings.firstShowSettings;
            postponeSettings   = rateSettings.postponeSettings;
            minStarsToSend     = rateSettings.minStarsToSend;
            usePlaymaker       = rateSettings.usePlaymaker;
            useBolt            = rateSettings.useBolt;
            useGameFlow        = rateSettings.useGameFlow;
#if UNITY_EDITOR
            clearSave = rateSettings.clearSave;
#endif
        }
示例#2
0
        private void ShowDisplaySettings(DisplayConditions showSettings)
        {
            showSettings.useSessionsCount = EditorGUILayout.Toggle("Use Sessions Count:", showSettings.useSessionsCount);
            if (showSettings.useSessionsCount)
            {
                showSettings.minSessiosnCount = EditorGUILayout.IntField("Number of Sessions:", showSettings.minSessiosnCount);
            }

            showSettings.useCustomEvents = EditorGUILayout.Toggle("Use Custom Events:", showSettings.useCustomEvents);
            if (showSettings.useCustomEvents)
            {
                showSettings.minCustomEvents = EditorGUILayout.IntField("Number of Custom Events:", showSettings.minCustomEvents);
            }
            showSettings.useInGameTime = EditorGUILayout.Toggle("Use In Game Time:", showSettings.useInGameTime);
            if (showSettings.useInGameTime)
            {
                showSettings.gamePlayTime = EditorGUILayout.IntField("Number of minutes:", showSettings.gamePlayTime);
            }
            showSettings.useRealTime = EditorGUILayout.Toggle("Use Real Time: ", showSettings.useRealTime);
            if (showSettings.useRealTime)
            {
                showSettings.realTime = EditorGUILayout.FloatField("Number Of Hours:", showSettings.realTime);
            }
            if (showSettings.useSessionsCount == false && showSettings.useCustomEvents == false && showSettings.useInGameTime == false)
            {
                EditorGUILayout.LabelField("The rate popup will be shown when ShowRatePopup() method is called (no delay)");
            }
            else
            {
                string text = "The rate popup will be shown after";
                if (showSettings.useSessionsCount)
                {
                    text += " " + showSettings.minSessiosnCount + " sessions";
                }

                if (showSettings.useCustomEvents)
                {
                    if (showSettings.useSessionsCount)
                    {
                        text += " and";
                    }
                    text += " " + showSettings.minCustomEvents + " custom events";
                }

                if (showSettings.useInGameTime)
                {
                    if (showSettings.useCustomEvents || showSettings.useSessionsCount)
                    {
                        text += " and";
                    }
                    text += " " + showSettings.gamePlayTime + " game play minutes";
                }

                if (showSettings.useRealTime)
                {
                    if (showSettings.useInGameTime || showSettings.useCustomEvents || showSettings.useSessionsCount)
                    {
                        text += " and";
                    }
                    text += " " + showSettings.realTime + " real time hours after app was first open";
                }
                EditorGUILayout.LabelField(text);
            }
        }