示例#1
0
 public Gladiatormanager(EditorContext db)
 {
     DB = db;
 }
示例#2
0
        static void Main(string[] args)
        {
            using (var db = new EditorContext())
            {
                Console.WriteLine("Temp Switch Meny");
                Console.WriteLine("1: User. 2: Lanistas. 3: Gladiator. 4: Items. 5: BattleResult. 6: GladiatorKills. ");
                var c = Console.ReadKey();

                switch (c.Key)
                {
                case ConsoleKey.D1:
                    Console.WriteLine("\nUser: "******"1: Create. 2: Read. 3: Update. 4: Destroy. 5: Cancel");
                    var crud = Console.ReadKey();

                    Usermanager      usermanager      = new Usermanager(db);
                    Lanistamanager   lanistamanager   = new Lanistamanager(db);
                    Gladiatormanager gladiatormanager = new Gladiatormanager(db);

                    //string username1 = "Timon",Pasword = "hakuna",email = "matata@bajs";
                    //List<User> test;

                    //usermanager.Create(username1,Pasword,email);

                    //test = usermanager.ReadAllUser();

                    /*foreach (var item in test)
                     * {
                     *  Console.WriteLine("user:{0} Pas:{1} em:{2} id:{3}", item.UserName,item.Password,
                     *      item.Email,item.UserId);
                     * }*/

                    //User test2 = test.OrderBy(s => s.UserName).First<User>();
                    //Console.WriteLine("user:{0}", test2.UserName);

                    //lanistamanager.Create("Mouse", test2.UserId);
                    //var test3 = lanistamanager.ReadAll(test2.UserId);

                    /*foreach (var item in test3)
                     * {
                     *  Console.WriteLine("Lani:{0} User:{1} mony:{2} id:{3}", item.LanistaName,item.User.UserName,
                     *      item.Money,item.LanistaId);
                     * }*/
                    //var test4 = test3.OrderBy(s => s.LanistaName).First<Lanista>();
                    //lanistamanager.Update(test4, "Jesus", 0);

                    //gladiatormanager.LanistaCreate(test4);
                    //var test5 = gladiatormanager.LanistaReadAll(test4);

                    /*foreach (var item in test5)
                     * {
                     *  Console.WriteLine("Lani:{0} User:{1} GladID:{2} Morale:{3}", item.Lanista.LanistaName,
                     *      item.Lanista.User.UserName,
                     *      item.GladiatorId, item.Morale);
                     * }*/
                    //gladiatormanager.Update()
                    //usermanager.Update(test2, username1, Pasword,email,false);
                    //usermanager.Destroy();


                    break;

                case ConsoleKey.D2:
                    Console.WriteLine("Lanistas: ");
                    Console.WriteLine("1: Create. 2: Read. 3: Update. 4: Destroy.");
                    break;

                case ConsoleKey.D3:
                    Console.WriteLine("Gladiator: ");
                    Console.WriteLine("1: Create. 2: Read. 3: Update. 4: Destroy.");
                    break;

                case ConsoleKey.D4:
                    Console.WriteLine("Items: ");
                    Console.WriteLine("1: Create. 2: Read. 3: Update. 4: Destroy.");
                    break;

                case ConsoleKey.D5:
                    Console.WriteLine("BattleResult: ");
                    Console.WriteLine("1: Create. 2: Read. 3: Update. 4: Destroy.");
                    break;

                case ConsoleKey.D6:
                    Console.WriteLine("GladiatorKills: ");
                    Console.WriteLine("1: Create. 2: Read. 3: Update. 4: Destroy.");
                    break;
                }


                Console.WriteLine("**********");
                Console.ReadKey();
            }
        }
示例#3
0
 public Lanistamanager(EditorContext db)
 {
     DB = db;
 }
示例#4
0
 public Usermanager(EditorContext db)
 {
     DB = db;
 }