示例#1
0
        protected override void HandleMessage(EntityActorMessageContext messageContext, DefaultEntityActorStateContainer state, CreatureSetPathMovementMessage message)
        {
            PathBasedMovementData           data      = new PathBasedMovementData(message.PathPoints, TimeService.CurrentLocalTime);
            IMovementGenerator <GameObject> generator = MovementGeneratorFactory.Create(new EntityAssociatedData <IMovementData>(state.EntityGuid, data));

            MovementDataMappable.ReplaceObject(state.EntityGuid, data);
            MovementGeneratorMappable.ReplaceObject(state.EntityGuid, generator);
        }
示例#2
0
        /// <inheritdoc />
        protected override Task HandleMessage(IPeerSessionMessageContext <GameServerPacketPayload> context, ClientSetClickToMovePathRequestPayload payload, NetworkEntityGuid guid)
        {
            try
            {
                IMovementGenerator <GameObject> generator = MovementGenerator.RetrieveEntity(guid);

                IMovementData         movementData       = MovementDataMap.RetrieveEntity(guid);
                PathBasedMovementData changeMovementData = BuildPathData(payload, generator, movementData, guid);

                //If it doesn't have more one point reject it
                if (changeMovementData.MovementPath.Count < 2)
                {
                    return(Task.CompletedTask);
                }

                MovementDataMap.ReplaceObject(guid, changeMovementData);

                IActorRef playerActorRef = ActorReferenceMappable.RetrieveEntity(guid);

                Vector3 direction3D = (changeMovementData.MovementPath[1] - changeMovementData.MovementPath[0]);
                Vector2 direction2D = new Vector2(direction3D.x, direction3D.z).normalized;
                playerActorRef.TellSelf(new PlayerMovementStateChangedMessage(direction2D));

                //If the generator is running, we should use its initial position instead of the last movement data's position.
                MovementGenerator.ReplaceObject(guid, new PathMovementGenerator(changeMovementData));
            }
            catch (Exception e)
            {
                if (Logger.IsErrorEnabled)
                {
                    Logger.Error($"Failed to update MovementData for GUID: {guid} Reason: {e.Message}");
                }

                throw;
            }

            return(Task.CompletedTask);
        }
示例#3
0
 public ClientSetClickToMovePathRequestPayload([NotNull] PathBasedMovementData pathData)
 {
     PathData = pathData ?? throw new ArgumentNullException(nameof(pathData));
 }