示例#1
0
 internal TextureResource(string name, BitmapSurface surface)
     : base(name, true)
 {
     _width  = surface.Width;
     _height = surface.Height;
     _pixels = surface.Pixels;
 }
示例#2
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        private void load(AtlasNode root)
        {
            // heavily based on
            // http://www.blackpawn.com/texts/lightmaps/default.html
            // basically it uses a kd-tree to pack the lightmaps

            // TODO: this shoudln't be hardcoded!!
            int outputWidth  = 512;
            int outputHeight = 512;

            _packedTexture = new BitmapSurface(512, 512, null);
            root.AddToBitmap(_packedTexture);

            // create the packed rectangles
            root.UpdateRectList(_packedTextureRects);

            // now we have the rects, but they need to be converted from pixel coords

            /* for (int i = 0; i < _packedTextureRects.Length; i++)
             * {
             *   Rect r = _packedTextureRects[i];
             *   r.X /= outputWidth;
             *   r.Y /= outputHeight;
             *   r.Width /= outputWidth;
             *   r.Height /= outputHeight;
             *
             *   _packedTextureRects[i] = r;
             * }*/

            Utils.WriteTga("lightmap.tga", _packedTexture.Pixels, 512, 512);
        }
示例#3
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        public Resource.Resource Load(string name, Resource.ResourceManager content)
        {
            try
            {
                if (name.IndexOf('.') < 0)
                {
                    name += ".BMP";
                }

                System.IO.Stream stream = FileSystem.Open(name);

                BitmapSurface     surface  = new BitmapSurface(stream, BitmapSurface.SourceType.Unknown, true);
                Resource.Resource resource = RendererManager.CurrentRenderer.CreateTexture(name, surface, true, true);

                stream.Close();

                return(resource);
            }
            catch (System.IO.FileNotFoundException)
            {
                Logger.WriteError("Unable to find texture: {0}", name);

                return(RendererManager.CurrentRenderer.ErrorTexture);
            }
        }
示例#4
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        protected void loadFace(Stream stream, out byte[] pixels, out int width, out int height)
        {
            BitmapSurface face = new BitmapSurface(stream);

            pixels = face.Pixels;
            width  = face.Width;
            height = face.Height;
        }
示例#5
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文件: SkyBox.cs 项目: shff/gk3tools
 internal static void AddSun(Math.Vector3 direction, Math.Vector3 color, float radius,
                             BitmapSurface front, BitmapSurface back, BitmapSurface left, BitmapSurface right, BitmapSurface up, bool memory)
 {
     // process each surface of the skybox and figure out how much "sun" is in that texel
     addSunToSurface(direction, color, radius, new Math.Vector3(1.0f, 0, 0), Math.Vector3.Up, front, memory);
     addSunToSurface(direction, color, radius, new Math.Vector3(-1.0f, 0, 0), Math.Vector3.Up, back, memory);
     addSunToSurface(direction, color, radius, new Math.Vector3(0, 0, 1.0f), Math.Vector3.Up, right, memory);
     addSunToSurface(direction, color, radius, new Math.Vector3(0, 0, -1.0f), Math.Vector3.Up, left, memory);
     addSunToSurface(direction, color, radius, new Math.Vector3(0, 1.0f, 0), Math.Vector3.Forward, up, memory);
 }
示例#6
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 public static void Copy(int destX, int destY, BitmapSurface destSurface,
                         int sourceX, int sourceY, int sourceWidth, int sourceHeight, BitmapSurface srcSurface)
 {
     for (int y = 0; y < sourceHeight; y++)
     {
         int destinationIndex = ((destY + y) * destSurface.Width + destX) * 4;
         Array.Copy(srcSurface.Pixels, ((sourceY + y) * srcSurface.Width + sourceX) * 4, destSurface.Pixels,
                    destinationIndex, sourceWidth * 4);
     }
 }
示例#7
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        private static Graphics.SkyBox loadSkybox(Game.ScnResource scn, bool addSun)
        {
            if (string.IsNullOrEmpty(scn.SkyboxLeft) == false &&
                string.IsNullOrEmpty(scn.SkyboxRight) == false &&
                string.IsNullOrEmpty(scn.SkyboxFront) == false &&
                string.IsNullOrEmpty(scn.SkyboxBack) == false &&
                string.IsNullOrEmpty(scn.SkyboxUp) == false &&
                string.IsNullOrEmpty(scn.SkyboxDown) == false)
            {
                System.IO.Stream frontStream = FileSystem.Open(scn.SkyboxFront + ".BMP");
                System.IO.Stream backStream  = FileSystem.Open(scn.SkyboxBack + ".BMP");
                System.IO.Stream leftStream  = FileSystem.Open(scn.SkyboxLeft + ".BMP");
                System.IO.Stream rightStream = FileSystem.Open(scn.SkyboxRight + ".BMP");
                System.IO.Stream upStream    = FileSystem.Open(scn.SkyboxUp + ".BMP");

                Graphics.BitmapSurface fronts = new Graphics.BitmapSurface(frontStream);
                Graphics.BitmapSurface backs  = new Graphics.BitmapSurface(backStream);
                Graphics.BitmapSurface lefts  = new Graphics.BitmapSurface(leftStream);
                Graphics.BitmapSurface rights = new Graphics.BitmapSurface(rightStream);
                Graphics.BitmapSurface ups    = new Graphics.BitmapSurface(upStream);
                Graphics.BitmapSurface downs  = null;

                try
                {
                    System.IO.Stream downStream = FileSystem.Open(scn.SkyboxDown + ".BMP");
                    downs = new Graphics.BitmapSurface(downStream);
                    downStream.Close();
                }
                catch (System.IO.FileNotFoundException)
                {
                    downs = lefts;
                }

                frontStream.Close();
                backStream.Close();
                leftStream.Close();
                rightStream.Close();
                upStream.Close();

                Gk3Main.Graphics.SkyBox sb = new Gk3Main.Graphics.SkyBox(scn.Name + "_skybox", fronts, backs,
                                                                         lefts, rights, ups, downs, Utils.DegreesToRadians(scn.SkyboxAzimuth));

                if (addSun)
                {
                    Math.Vector3 dir = new Math.Vector3(0.4873306f, -0.8727542f, 0.02844055f);
                    //Gk3Main.Graphics.SkyBox.AddSun(dir, new Math.Vector3(1.0f, 0, 0), 0.025f, fronts, backs, lefts, rights, ups, false);

                    sb.AddSun(dir, new Math.Vector3(1.0f, 0, 0), false);
                }

                return(sb);
            }

            return(null);
        }
示例#8
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        public void MergeAlpha(BitmapSurface alphaSurface)
        {
            if (alphaSurface == null || alphaSurface.Width != _width || alphaSurface.Height != _height)
            {
                throw new ArgumentException();
            }

            // merge color and alpha info
            for (int i = 0; i < _width * _height; i++)
            {
                _pixels[i * 4 + 3] = alphaSurface.Pixels[i * 4 + 0];
            }
        }
示例#9
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            private int testFit(BitmapSurface surface)
            {
                int width  = surface.Width + Padding * 2;
                int height = surface.Height + Padding * 2;

                if (width > Rectangle.Width ||
                    height > Rectangle.Height)
                {
                    return(1); // too big
                }
                if (width == Rectangle.Width &&
                    height == Rectangle.Height)
                {
                    return(0); // just right
                }
                return(-1);    // texture fits with space left over
            }
示例#10
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        public LightmapResource(string name, System.IO.Stream stream)
            : base(name, true)
        {
            System.IO.BinaryReader reader = new System.IO.BinaryReader(stream);

            uint header  = reader.ReadUInt32();
            uint numMaps = reader.ReadUInt32();

            _maps = new BitmapSurface[numMaps];

            for (int i = 0; i < numMaps; i++)
            {
                _maps[i] = new BitmapSurface(stream, BitmapSurface.SourceType.Unknown, false);
            }

            GenTextureAtlas();
        }
示例#11
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            public void AddToBitmap(BitmapSurface bitmap)
            {
                if (Surface != null)
                {
                    // top
                    BitmapSurface.Copy((int)Rectangle.X + 1, (int)Rectangle.Y, bitmap, 0, 0, Surface.Width, 1, Surface);

                    // bottom
                    BitmapSurface.Copy((int)Rectangle.X + 1, (int)(Rectangle.Y + Rectangle.Height) - 1, bitmap, 0, Surface.Height - 1, Surface.Width, 1, Surface);

                    //left
                    BitmapSurface.Copy((int)Rectangle.X, (int)Rectangle.Y + 1, bitmap, 0, 0, 1, Surface.Height, Surface);

                    // right
                    BitmapSurface.Copy((int)(Rectangle.X + Rectangle.Width) - 1, (int)Rectangle.Y + 1, bitmap, Surface.Width - 1, 0, 1, Surface.Height, Surface);

                    // center
                    BitmapSurface.Copy((int)Rectangle.X + 1, (int)Rectangle.Y + 1, bitmap, 0, 0, Surface.Width, Surface.Height, Surface);

                    // upper left
                    BitmapSurface.Copy((int)Rectangle.X, (int)Rectangle.Y, bitmap, 0, 0, 1, 1, Surface);

                    // upper right
                    BitmapSurface.Copy((int)(Rectangle.X + Rectangle.Width) - 1, (int)Rectangle.Y, bitmap, Surface.Width - 1, 0, 1, 1, Surface);

                    // lower left
                    BitmapSurface.Copy((int)Rectangle.X, (int)(Rectangle.Y + Rectangle.Height) - 1, bitmap, 0, Surface.Height - 1, 1, 1, Surface);

                    // lower right
                    BitmapSurface.Copy((int)(Rectangle.X + Rectangle.Width) - 1, (int)(Rectangle.Y + Rectangle.Height) - 1, bitmap, Surface.Width - 1, Surface.Height - 1, 1, 1, Surface);
                }

                if (Child1 != null)
                {
                    Child1.AddToBitmap(bitmap);
                }
                if (Child2 != null)
                {
                    Child2.AddToBitmap(bitmap);
                }
            }
示例#12
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文件: SkyBox.cs 项目: shff/gk3tools
 public SkyBox(string name, BitmapSurface front, BitmapSurface back, BitmapSurface left, BitmapSurface right,
               BitmapSurface up, BitmapSurface down, float azimuth)
 {
     _cubeMap = Graphics.RendererManager.CurrentRenderer.CreateCubeMap(name, front, back, left, right, up, down);
     _azimuth = azimuth;
 }
示例#13
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文件: SkyBox.cs 项目: shff/gk3tools
        private static void addSunToSurface(Math.Vector3 direction, Math.Vector3 color, float radius,
                                            Math.Vector3 faceNormal, Math.Vector3 faceUp, BitmapSurface faceSurface, bool memory)
        {
            Math.Vector3 faceRight = faceNormal.Cross(faceUp);
            float        t         = -0.5f / faceNormal.Dot(-direction);

            if (t > 0)
            {
                return;        // the sun never hits this plane
            }
            Math.Vector3 sunP = -direction * t;
            for (int y = 0; y < faceSurface.Height; y++)
            {
                for (int x = 0; x < faceSurface.Width; x++)
                {
                    // calc the distance from this pixel to the sun
                    float u = (float)x / faceSurface.Width - 0.5f;
                    float v = (float)y / faceSurface.Height - 0.5f;

                    Math.Vector3 texelP = faceUp * v + faceRight * u + -faceNormal * 0.5f;

                    float distance = Math.Vector3.Distance(texelP, sunP);

                    if (distance < radius)
                    {
                        if (!memory)
                        {
                            faceSurface.Pixels[(y * faceSurface.Width + x) * 4 + 0] = 255;
                            faceSurface.Pixels[(y * faceSurface.Width + x) * 4 + 1] = 0;
                            faceSurface.Pixels[(y * faceSurface.Width + x) * 4 + 2] = 0;
                        }
                        else
                        {
                            Color c = faceSurface.ReadColorAt(x, y);

                            uint ptr = (uint)c.R | ((uint)c.G << 8) | ((uint)c.B << 16) | ((uint)c.A << 24);

                            UIntPtr ptr2 = (UIntPtr)ptr;

                            unsafe
                            {
                                float *f = (float *)ptr2.ToPointer();
                                f[0] = color.X;
                                f[1] = color.Y;
                                f[2] = color.Z;
                            }
                        }
                    }
                }
            }
        }
示例#14
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            public AtlasNode Insert(BitmapSurface surface, int index)
            {
                AtlasNode newNode = null;

                if (Child1 != null && Child2 != null)
                {
                    // not on a leaf...
                    newNode = Child1.Insert(surface, index);
                    if (newNode != null)
                    {
                        return(newNode);
                    }

                    // no room? try the other child...
                    return(Child2.Insert(surface, index));
                }
                else
                {
                    // we're on a leaf!
                    if (Surface != null)
                    {
                        return(null);
                    }

                    int fit = testFit(surface);
                    if (fit > 0)
                    {
                        return(null);         // too big
                    }
                    if (fit == 0)
                    {
                        Surface = surface;
                        Index   = index;
                        return(this);
                    }

                    // guess we need to split this node
                    Child1 = new AtlasNode();
                    Child2 = new AtlasNode();

                    int paddedWidth  = surface.Width + Padding * 2;
                    int paddedHeight = surface.Height + Padding * 2;

                    float dw = Rectangle.Width - paddedWidth;
                    float dh = Rectangle.Height - paddedHeight;

                    if (dw > dh)
                    {
                        Child1.Rectangle = new Rect(Rectangle.X, Rectangle.Y,
                                                    paddedWidth, Rectangle.Height);
                        Child2.Rectangle = new Rect(Rectangle.X + paddedWidth + 1, Rectangle.Y,
                                                    Rectangle.Width - paddedWidth - 1, Rectangle.Height);
                    }
                    else
                    {
                        Child1.Rectangle = new Rect(Rectangle.X, Rectangle.Y,
                                                    Rectangle.Width, paddedHeight);
                        Child2.Rectangle = new Rect(Rectangle.X, Rectangle.Y + paddedHeight + 1,
                                                    Rectangle.Width, Rectangle.Height - paddedHeight - 1);
                    }

                    return(Child1.Insert(surface, index));
                }
            }
示例#15
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        public static void CalculateLightmaps(LightmapSpecs specs)
        {
            if (_currentRoom != null && _currentLightmaps != null)
            {
                Radiosity.Init(new Radiosity.RenderDelegate(renderRadiosityCallback));

                _calculatingRadiosity = true;
                CurrentFilterMode     = TextureFilterMode.None;
                LightmapsEnabled      = true;
                CurrentShadeMode      = ShadeMode.Flat;
                DoubleLightmapValues  = false;
                Graphics.Camera   originalCamera   = CurrentCamera;
                Graphics.Viewport originalViewport = Graphics.RendererManager.CurrentRenderer.Viewport;

                RadiosityMaps radiosityMaps = _currentRoom.GenerateMemoryTextures(specs);

                // generate the omni lights
                _omniLightInfo = new List <OmniInfo>();
                foreach (LightmapSpecs.OmniLight light in specs.OmniLights)
                {
                    OmniInfo o;
                    o.Info = light;
                    Radiosity.GenerateOmniLight((int)light.Radius, light.Color, out o.MemTex, out o.AlphaMask);

                    _omniLightInfo.Add(o);
                }

                Graphics.RendererManager.CurrentRenderer.CullMode = Graphics.CullMode.None;


                Graphics.TextureResource skyboxTop          = Radiosity.GenerateMemoryTexture(16, 16, specs.SkyColor.X, specs.SkyColor.Y, specs.SkyColor.Z);
                Graphics.TextureResource skyboxFront        = Radiosity.GenerateMemoryTexture(16, 16, specs.SkyColor.X, specs.SkyColor.Y, specs.SkyColor.Z);
                Graphics.TextureResource skyboxBack         = Radiosity.GenerateMemoryTexture(16, 16, specs.SkyColor.X, specs.SkyColor.Y, specs.SkyColor.Z);
                Graphics.TextureResource skyboxLeft         = Radiosity.GenerateMemoryTexture(16, 16, specs.SkyColor.X, specs.SkyColor.Y, specs.SkyColor.Z);
                Graphics.TextureResource skyboxRight        = Radiosity.GenerateMemoryTexture(16, 16, specs.SkyColor.X, specs.SkyColor.Y, specs.SkyColor.Z);
                Graphics.TextureResource skyboxBottom       = Radiosity.GenerateMemoryTexture(16, 16, 0, 0, 0);
                Graphics.BitmapSurface   skyboxTopPixels    = new Graphics.BitmapSurface(skyboxTop);
                Graphics.BitmapSurface   skyboxFrontPixels  = new Graphics.BitmapSurface(skyboxFront);
                Graphics.BitmapSurface   skyboxBackPixels   = new Graphics.BitmapSurface(skyboxBack);
                Graphics.BitmapSurface   skyboxLeftPixels   = new Graphics.BitmapSurface(skyboxLeft);
                Graphics.BitmapSurface   skyboxRightPixels  = new Graphics.BitmapSurface(skyboxRight);
                Graphics.BitmapSurface   skyboxBottomPixels = new Graphics.BitmapSurface(skyboxBottom);

                // Graphics.SkyBox.AddSun(specs.SunDirection, specs.SunColor, 0.125f, skyboxFrontPixels, skyboxBackPixels, skyboxLeftPixels, skyboxRightPixels, skyboxTopPixels, true);

                Graphics.SkyBox originalSkybox = _currentSkybox;
                if (_currentSkybox != null)
                {
                    _currentSkybox = new Graphics.SkyBox("box", skyboxFrontPixels, skyboxBackPixels, skyboxLeftPixels, skyboxRightPixels, skyboxTopPixels, skyboxBottomPixels, 0);

                    _currentSkybox.AddSun(specs.SunDirection, specs.SunColor, true);
                }

                Graphics.LightmapResource oldLightmaps = _currentLightmaps;
                _currentLightmaps = radiosityMaps.CreateBigMemoryTexture(_currentLightmaps.Name);
                _currentRoom.CalcRadiosityPass(_currentLightmaps, radiosityMaps);

                Radiosity.Shutdown();

                _currentRoom.FinalizeVertices(_currentLightmaps, true);
                _currentLightmaps = radiosityMaps.ConvertToLightmap(_currentLightmaps.Name, 0.02f);

                Graphics.RendererManager.CurrentRenderer.CullMode = Graphics.CullMode.CounterClockwise;
                Graphics.RendererManager.CurrentRenderer.Viewport = originalViewport;
                CurrentCamera  = originalCamera;
                _currentSkybox = originalSkybox;

                _calculatingRadiosity = false;
            }
        }
示例#16
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 internal LightmapResource(string name, int numMaps)
     : base(name, true)
 {
     _maps = new BitmapSurface[numMaps];
 }