/// <summary> /// /// </summary> /// <param name="sweepInt"></param> public void Add(SweepLineInterval sweepInt) { SweepLineEvent insertEvent = new SweepLineEvent(sweepInt.Min, null, sweepInt); events.Add(insertEvent); events.Add(new SweepLineEvent(sweepInt.Max, insertEvent, sweepInt)); }
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="insertEvent"></param> /// <param name="sweepInt"></param> public SweepLineEvent(double x, SweepLineEvent insertEvent, SweepLineInterval sweepInt) { xValue = x; this.insertEvent = insertEvent; if (insertEvent != null) eventType = SweepLineEvents.Delete; else eventType = SweepLineEvents.Insert; this.sweepInt = sweepInt; }
/// <summary> /// /// </summary> private void BuildIndex() { sweepLine = new SweepLineIndex(); for (int i = 0; i < rings.Count; i++) { ILinearRing ring = (ILinearRing) rings[i]; Envelope env = (Envelope) ring.EnvelopeInternal; SweepLineInterval sweepInt = new SweepLineInterval(env.MinX, env.MaxX, ring); sweepLine.Add(sweepInt); } }
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="insertEvent"></param> /// <param name="sweepInt"></param> public SweepLineEvent(double x, SweepLineEvent insertEvent, SweepLineInterval sweepInt) { xValue = x; this.insertEvent = insertEvent; if (insertEvent != null) { eventType = SweepLineEvents.Delete; } else { eventType = SweepLineEvents.Insert; } this.sweepInt = sweepInt; }
/// <summary> /// /// </summary> /// <param name="start"></param> /// <param name="end"></param> /// <param name="s0"></param> /// <param name="action"></param> private void ProcessOverlaps(int start, int end, SweepLineInterval s0, ISweepLineOverlapAction action) { /* * Since we might need to test for self-intersections, * include current insert event object in list of event objects to test. * Last index can be skipped, because it must be a Delete event. */ for (int i = start; i < end; i++) { SweepLineEvent ev = (SweepLineEvent)events[i]; if (ev.IsInsert) { SweepLineInterval s1 = ev.Interval; action.Overlap(s0, s1); nOverlaps++; } } }
/// <summary> /// /// </summary> /// <param name="s0"></param> /// <param name="s1"></param> public void Overlap(SweepLineInterval s0, SweepLineInterval s1) { ILinearRing innerRing = (ILinearRing) s0.Item; ILinearRing searchRing = (ILinearRing) s1.Item; if (innerRing == searchRing) return; if (container.IsInside(innerRing, searchRing)) isNonNested = false; }