/// <summary>
 /// Performs a brute-force comparison of every segment in each Edge.
 /// This has n^2 performance, and is about 100 times slower than using
 /// monotone chains.
 /// </summary>
 /// <param name="e0"></param>
 /// <param name="e1"></param>
 /// <param name="si"></param>
 private void ComputeIntersects(Edge e0, Edge e1, SegmentIntersector si)
 {
     ICoordinate[] pts0 = e0.Coordinates;
     ICoordinate[] pts1 = e1.Coordinates;
     for (int i0 = 0; i0 < pts0.Length - 1; i0++) 
         for (int i1 = 0; i1 < pts1.Length - 1; i1++)             
             si.AddIntersections(e0, i0, e1, i1);            
 }
示例#2
0
 /// <summary>
 /// Performs a brute-force comparison of every segment in each Edge.
 /// This has n^2 performance, and is about 100 times slower than using
 /// monotone chains.
 /// </summary>
 /// <param name="e0"></param>
 /// <param name="e1"></param>
 /// <param name="si"></param>
 private void ComputeIntersects(Edge e0, Edge e1, SegmentIntersector si)
 {
     ICoordinate[] pts0 = e0.Coordinates;
     ICoordinate[] pts1 = e1.Coordinates;
     for (int i0 = 0; i0 < pts0.Length - 1; i0++)
     {
         for (int i1 = 0; i1 < pts1.Length - 1; i1++)
         {
             si.AddIntersections(e0, i0, e1, i1);
         }
     }
 }
示例#3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="start0"></param>
        /// <param name="end0"></param>
        /// <param name="mce"></param>
        /// <param name="start1"></param>
        /// <param name="end1"></param>
        /// <param name="ei"></param>
        private void ComputeIntersectsForChain(int start0, int end0, MonotoneChainEdge mce, int start1, int end1, SegmentIntersector ei)
        {
            ICoordinate p00 = pts[start0];
            ICoordinate p01 = pts[end0];
            ICoordinate p10 = mce.pts[start1];
            ICoordinate p11 = mce.pts[end1];

            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                ei.AddIntersections(e, start0, mce.e, start1);
                return;
            }

            // nothing to do if the envelopes of these chains don't overlap
            env1.Init(p00, p01);
            env2.Init(p10, p11);
            if (!env1.Intersects(env2))
            {
                return;
            }

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;

            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1)
                {
                    ComputeIntersectsForChain(start0, mid0, mce, start1, mid1, ei);
                }
                if (mid1 < end1)
                {
                    ComputeIntersectsForChain(start0, mid0, mce, mid1, end1, ei);
                }
            }
            if (mid0 < end0)
            {
                if (start1 < mid1)
                {
                    ComputeIntersectsForChain(mid0, end0, mce, start1, mid1, ei);
                }
                if (mid1 < end1)
                {
                    ComputeIntersectsForChain(mid0, end0, mce, mid1, end1, ei);
                }
            }
        }
示例#4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="ss"></param>
 /// <param name="si"></param>
 public void ComputeIntersections(SweepLineSegment ss, SegmentIntersector si)
 {
     si.AddIntersections(edge, ptIndex, ss.edge, ss.ptIndex);
 }
示例#5
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="ss"></param>
 /// <param name="si"></param>
 public void ComputeIntersections(SweepLineSegment ss, SegmentIntersector si)
 {
     si.AddIntersections(edge, ptIndex, ss.edge, ss.ptIndex);
 }
示例#6
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="start0"></param>
        /// <param name="end0"></param>
        /// <param name="mce"></param>
        /// <param name="start1"></param>
        /// <param name="end1"></param>
        /// <param name="ei"></param>
        private void ComputeIntersectsForChain( int start0, int end0, MonotoneChainEdge mce, int start1, int end1, SegmentIntersector ei)
        {
            ICoordinate p00 = pts[start0];
            ICoordinate p01 = pts[end0];
            ICoordinate p10 = mce.pts[start1];
            ICoordinate p11 = mce.pts[end1];
            
            // terminating condition for the recursion
            if (end0 - start0 == 1 && end1 - start1 == 1)
            {
                ei.AddIntersections(e, start0, mce.e, start1);
                return;
            }

            // nothing to do if the envelopes of these chains don't overlap
            env1.Init(p00, p01);
            env2.Init(p10, p11);
            if (!env1.Intersects(env2)) 
                return;

            // the chains overlap, so split each in half and iterate  (binary search)
            int mid0 = (start0 + end0) / 2;
            int mid1 = (start1 + end1) / 2;
            
            // check terminating conditions before recursing
            if (start0 < mid0)
            {
                if (start1 < mid1) 
                    ComputeIntersectsForChain(start0, mid0, mce, start1, mid1, ei);
                if (mid1 < end1) 
                    ComputeIntersectsForChain(start0, mid0, mce, mid1, end1, ei);
            }
            if (mid0 < end0)
            {
                if (start1 < mid1)
                    ComputeIntersectsForChain(mid0, end0, mce, start1, mid1, ei);
                if (mid1 < end1)
                    ComputeIntersectsForChain(mid0, end0, mce, mid1, end1, ei);
            }
        }