public void PlayerCharacterAdd(Guid playerId, int characterId) { using (var entities = new GinTubEntities()) { entities.PlayerCharacterAdd(playerId, characterId); } }
public void PlayerEventAdd(Guid playerId, int eventId) { using (var entities = new GinTubEntities()) { entities.PlayerEventAdd(playerId, eventId); } }
public IEnumerable<Result> GetMessageChoiceResults(int messageChoiceId) { IEnumerable<Result> results = null; using (var entities = new GinTubEntities()) { var resultResults = entities.GetMessageChoiceResults(messageChoiceId); results = resultResults.Select(r => TypeAdapter.Adapt<Result>(r)).ToList(); } return results; }
public IEnumerable<Result> GetActionResults(Guid playerId, int nounId, int verbTypeId) { IEnumerable<Result> results = null; using(var entities = new GinTubEntities()) { var resultResults = entities.GetActionResults(playerId, nounId, verbTypeId); results = resultResults.Select(r => TypeAdapter.Adapt<Result>(r)).ToList(); } return results; }
public GameData ReadGame(Guid playerId) { GameData gameData = null; using (var entities = new GinTubEntities()) { var gameStateResults = entities.ReadGame(playerId); gameData = GameAndAreaAndRoomResultsFromDb(gameStateResults); } return gameData; }
public IEnumerable<InventoriesEntry> ReadPartyForPlayer(Guid playerId) { IEnumerable<InventoriesEntry> results = null; using (var entities = new GinTubEntities()) { var resultResults = entities.ReadPartyForPlayer(playerId); results = resultResults.Select(r => TypeAdapter.Adapt<InventoriesEntry>(r)).ToList(); } return results; }
public Task UpdateLastTime(Guid playerId, int nounId, int verbTypeId, TimeSpan time) { return Task.Run(() => { using (var entities = new GinTubEntities()) { entities.UpdateLastTimeForPlayer(playerId, nounId, verbTypeId, time); } }); }
public Message ReadMessage(int messageId) { Message message = null; using(var entities = new GinTubEntities()) { var messageResult = entities.ReadMessageForPlayer(messageId); message = messageResult.Select(m => TypeAdapter.Adapt<Message>(m)).First(); var messageChoiceResults = messageResult.GetNextResult<ReadMessageChoicesForMessage_Result>(); if(messageChoiceResults != null) message.MessageChoices = messageChoiceResults.Select(mc => TypeAdapter.Adapt<MessageChoice>(mc)).ToArray(); } return message; }
public IEnumerable<Noun> ReadNounsForParagraphState(int paragraphStateId) { IEnumerable<Noun> nouns = null; using(var entities = new GinTubEntities()) { var nounResults = entities.ReadNounsForParagraphState(paragraphStateId); nouns = nounResults.Select(n => TypeAdapter.Adapt<Noun>(n)).ToList(); } return nouns; }
public void PlayerItemAdd(Guid playerId, int itemId) { using(var entities = new GinTubEntities()) { entities.PlayerItemAdd(playerId, itemId); } }
public RoomData PlayerRoomStateChange(Guid playerId, int roomId, int state) { RoomData roomData = null; using (var entities = new GinTubEntities()) { var roomResults = entities.PlayerRoomStateChange(playerId, roomId, state); roomData = RoomResultsFromDB(roomResults); } return roomData; }
public IEnumerable<VerbType> ReadAllVerbTypes() { IEnumerable<VerbType> verbTypes = null; using (var entities = new GinTubEntities()) { var verbTypeResults = entities.ReadAllVerbTypes(); verbTypes = verbTypeResults.Select(v => TypeAdapter.Adapt<VerbType>(v)).ToList(); } return verbTypes; }
public AreaData PlayerTeleportAreaIdRoomId(Guid playerId, int areaId, int roomId) { AreaData areaData = null; using (var entities = new GinTubEntities()) { var areaResults = entities.PlayerTeleportAreaIdRoomId(playerId, areaId, roomId); areaData = AreaAndRoomResultsFromDb(areaResults); } return areaData; }
public IEnumerable<ResultType> ReadAllResultTypes() { IEnumerable<ResultType> resultTypes = null; using (var entities = new GinTubEntities()) { var resultTypeResults = entities.ReadAllResultTypes(); resultTypes = resultTypeResults.Select(v => TypeAdapter.Adapt<ResultType>(v)).ToList(); } return resultTypes; }
public IEnumerable<Audio> ReadAllAudio() { IEnumerable<Audio> audio = null; using (var entities = new GinTubEntities()) { var audioResults = entities.ReadAllAudio(); audio = audioResults.Select(v => TypeAdapter.Adapt<Audio>(v)).ToList(); } return audio; }
public RoomData PlayerTeleportRoomXYZ(Guid playerId, int xPos, int yPos, int zPos) { RoomData roomData = null; using (var entities = new GinTubEntities()) { var roomResults = entities.PlayerTeleportRoomXYZ(playerId, xPos, yPos, zPos); roomData = RoomResultsFromDB(roomResults); } return roomData; }
public RoomData PlayerTeleportRoomID(Guid playerId, int roomId) { RoomData roomData = null; using (var entities = new GinTubEntities()) { var roomResults = entities.PlayerTeleportRoomId(playerId, roomId); roomData = RoomResultsFromDB(roomResults); } return roomData; }
public AreaData PlayerTeleportAreaIdRoomXYZ(Guid playerId, int areaId, int xPos, int yPos, int zPos) { AreaData areaData = null; using (var entities = new GinTubEntities()) { var areaResults = entities.PlayerTeleportAreaIdRoomXYZ(playerId, areaId, xPos, yPos, zPos); areaData = AreaAndRoomResultsFromDb(areaResults); } return areaData; }
public GameState ReadGameStateForPlayer(Guid playerId) { GameState gameState = null; using (var entities = new GinTubEntities()) { var gameStateResults = entities.ReadGameStateForPlayer(playerId); gameState = TypeAdapter.Adapt<GameState>(gameStateResults.SingleOrDefault()); } return gameState; }
public Tuple<Area, IEnumerable<MapEntry>> ReadMapForPlayer(Guid playerId, int areaId) { Area area = null; IEnumerable<MapEntry> results = null; using (var entities = new GinTubEntities()) { var areaResults = entities.ReadAreaForPlayer(areaId); area = areaResults.Select(a => TypeAdapter.Adapt<Area>(a)).FirstOrDefault(); var resultResults = entities.ReadMapForPlayer(playerId, areaId); results = resultResults.Select(r => TypeAdapter.Adapt<MapEntry>(r)).ToList(); } return new Tuple<Area,IEnumerable<MapEntry>>(area, results); }
public Guid? PlayerLogin(string userName, string domainName, string domain, string password) { Guid? playerId = null; using (var entities = new GinTubEntities()) { var results = entities.PlayerLogin(userName, domainName, domain, password); playerId = results.OfType<Guid?>().SingleOrDefault(); } return playerId; }
public RoomData PlayerMoveXYZ(Guid playerId, int xDir, int yDir, int zDir) { RoomData roomData = null; using(var entities = new GinTubEntities()) { var roomResults = entities.PlayerMoveXYZ(playerId, xDir, yDir, zDir); roomData = RoomResultsFromDB(roomResults); } return roomData; }