/** * Will Fill a given Row with a random Set of Enemies * @param row the given Row */ protected void fillRowWithEnemies(int row) { if (hostSet != null) { for (int loop = 0; loop < hostSet.getNumberOfCollumns(row); loop++) { if (hostSet.getEnemyAt(row, loop) == null) { BaseEnemy temp = getRandomEnemy(); temp.setCenterX(this.getCenterX()); temp.setCenterY(this.getCenterY()); hostSet.addEnemy(temp, row, loop); } } } }