示例#1
0
 public ShaderVariantTool_ComputePreprocess()
 {
     SVL.ResetBuildList();
 }
 public void OnPreprocessBuild(BuildReport report)
 {
     DeletePlayerCacheBeforeBuild();
     SVL.ResetBuildList();
     SVL.buildTime = EditorApplication.timeSinceStartup;
 }