public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            if (curSectionTime < m_StartTime)
            {
                return(true);
            }
            GameObject obj = sender as GameObject;

            if (obj == null)
            {
                return(false);
            }
            UnityEngine.Vector3 center = obj.transform.TransformPoint(m_Center);
            GameObject          target;

            if (m_Relation == CharacterRelation.RELATION_FITSIGNSONS && !m_NeedCollider)
            {
                List <GameObject> area_objects   = TriggerUtil.FindTargetInProgeny(center, m_Radius, obj, m_SignForSkill, m_Degree);
                List <GameObject> filted_objects = FiltStateObjects(area_objects);
                target = TriggerUtil.GetObjectByPriority(obj, filted_objects, m_DistancePriority, m_DegreePriority, m_Radius, m_Degree);
            }
            else
            {
                List <GameObject> area_objects = TriggerUtil.FindTargetInSector(center, m_Radius,
                                                                                obj.transform.forward,
                                                                                obj.transform.position, m_Degree);
                List <GameObject> filted_objects = FiltStateObjects(TriggerUtil.FiltByRelation(obj, area_objects, m_Relation, m_SignForSkill));
                target = TriggerUtil.GetObjectByPriority(obj, filted_objects,
                                                         m_DistancePriority, m_DegreePriority,
                                                         m_Radius, m_Degree);
            }
            if (target != null)
            {
                MoveTargetInfo targetinfo = new MoveTargetInfo();
                targetinfo.Target = target;
                targetinfo.ToTargetDistanceRatio = m_ToTargetDistanceRatio;
                targetinfo.ToTargetConstDistance = m_ToTargetConstDistance;
                targetinfo.IsAdjustMove          = m_IsAdjustMove;
                instance.CustomDatas.AddData <MoveTargetInfo>(targetinfo);
            }
            return(false);
        }