internal GeneratorWorker(bool loop, int playbackFrameRate, ThreadPriority priority, FixedSizedQueue <GifFrame> capturedFrames, string filePath, Action onFileSaved) { _capturedFrames = capturedFrames; _filePath = filePath; _onFileSaved = onFileSaved; // 0: loop, -1 play once var repeat = loop ? 0 : -1; _encoder = new GifEncoder(repeat, 20); _encoder.SetFrameRate(playbackFrameRate); _thread = new Thread(Run) { Priority = priority }; }
internal void Start() { _encoder = new GifEncoder(_repeat, 20); _encoder.SetFrameRate(_playbackFrameRate); _thread.Start(); }