private void PopulateQueue() { GTransform nextDataPoint = controller.QueryGTransform(); dataQueue.Enqueue(nextDataPoint); SetLineRendererPositions(dataQueue); }
/// <summary> /// Debug method to set the linerenderer positions /// </summary> /// <param name="transforms"></param> private void RenderList(List <GTransform> transforms) { GTransformBuffer buff = new GTransformBuffer(dataQueue.Size()); foreach (GTransform g in transforms) { buff.Enqueue(g); } SetLineRendererPositions(buff); }