private MouseActionsUI CreateGUI() { MouseActionsUI newGUI = new MouseActionsUI(); newGUI.Loaded += (o, e) => { TypedGUI.Settings = _settings; }; return(newGUI); }
private MouseActionsUI CreateGUI() { MouseActionsUI newGUI = new MouseActionsUI(); newGUI.Loaded += (o, e) => { TypedGUI.Settings = _settings; }; return newGUI; }