public void CreateInGameUI()
        {
            inventoryPanel = new Panel(new Vector2(300, 300));
            UserInterface.Active.AddEntity(inventoryPanel);
            inventoryPanel.PanelOverflowBehavior = PanelOverflowBehavior.VerticalScroll;
            inventoryPanel.Visible = false;

            inventoryButton               = new GBBtutton("Inventory", skin: ButtonSkin.Alternative, anchor: Anchor.BottomRight, size: new Vector2(300, 50));
            inventoryButton.ToggleMode    = true;
            inventoryButton.OnValueChange = OpenInventory;
            UserInterface.Active.AddEntity(inventoryButton);
            inventoryButton.Visible = false;
        }
        public void CreateStartMenu()
        {
            startScreenPanel = new Panel();
            UserInterface.Active.AddEntity(startScreenPanel);

            hostButton = new GBBtutton("Host", skin: ButtonSkin.Alternative, anchor: Anchor.Auto, size: new Vector2(300, 50));
            startScreenPanel.AddChild(hostButton);
            hostButton.OnClick += StartHost;

            input = new TextInput(false, anchor: Anchor.Auto, size: new Vector2(300, 50));
            input.PlaceholderText = "Insert Host IP";
            startScreenPanel.AddChild(input);
            clientButton = new GBBtutton("Connect to host", skin: ButtonSkin.Alternative, anchor: Anchor.Auto, size: new Vector2(300, 50));
            startScreenPanel.AddChild(clientButton);
            clientButton.OnClick += ConnectToHost;
        }