// // // private static List<EdgeAggregator> IfCongruencesApplyToTrianglesGenerate(Triangle ct1, Triangle ct2, CongruentSegments css1, CongruentSegments css2) { List<EdgeAggregator> newGrounded = new List<EdgeAggregator>(); // // The congruent relationships need to link the given triangles // if (!css1.LinksTriangles(ct1, ct2)) return newGrounded; if (!css2.LinksTriangles(ct1, ct2)) return newGrounded; Segment seg1Tri1 = ct1.GetSegment(css1); Segment seg2Tri1 = ct1.GetSegment(css2); Segment seg1Tri2 = ct2.GetSegment(css1); Segment seg2Tri2 = ct2.GetSegment(css2); // Avoid redundant segments, if it arises if (seg1Tri1.StructurallyEquals(seg2Tri1)) return newGrounded; if (seg1Tri2.StructurallyEquals(seg2Tri2)) return newGrounded; // // Proportional Segments (we generate only as needed to avoid bloat in the hypergraph (assuming they are used by both triangles) // We avoid generating proportions if they are truly congruences. // List<GroundedClause> propAntecedent = new List<GroundedClause>(); propAntecedent.Add(css1); propAntecedent.Add(css2); SegmentRatio ratio1 = new SegmentRatio(seg1Tri1, seg1Tri2); SegmentRatio ratio2 = new SegmentRatio(seg2Tri1, seg2Tri2); GeometricSegmentRatioEquation newEq = new GeometricSegmentRatioEquation(ratio1, ratio2); newGrounded.Add(new EdgeAggregator(propAntecedent, newEq, annotation)); //// //// Only generate if ratios are not 1. //// //GeometricSegmentRatio newProp = null; //if (!Utilities.CompareValues(seg1Tri1.Length, seg1Tri2.Length)) //{ // newProp = new GeometricSegmentRatio(seg1Tri1, seg1Tri2); // newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation)); //} //if (!Utilities.CompareValues(seg1Tri1.Length, seg2Tri2.Length)) //{ // newProp = new GeometricSegmentRatio(seg1Tri1, seg2Tri2); // newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation)); //} //if (!Utilities.CompareValues(seg2Tri1.Length, seg1Tri2.Length)) //{ // newProp = new GeometricSegmentRatio(seg2Tri1, seg1Tri2); // newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation)); //} //if (!Utilities.CompareValues(seg2Tri1.Length, seg2Tri2.Length)) //{ // newProp = new GeometricSegmentRatio(seg2Tri1, seg2Tri2); // newGrounded.Add(new EdgeAggregator(propAntecedent, newProp, annotation)); //} return newGrounded; }
// // Checks for SSS given the 5 values // private static List<EdgeAggregator> InstantiateSSS(Triangle tri1, Triangle tri2, CongruentSegments css1, CongruentSegments css2, CongruentSegments css3) { List<EdgeAggregator> newGrounded = new List<EdgeAggregator>(); // // All congruence pairs must minimally relate the triangles // if (!css1.LinksTriangles(tri1, tri2)) return newGrounded; if (!css2.LinksTriangles(tri1, tri2)) return newGrounded; if (!css3.LinksTriangles(tri1, tri2)) return newGrounded; Segment seg1Tri1 = tri1.GetSegment(css1); Segment seg1Tri2 = tri2.GetSegment(css1); Segment seg2Tri1 = tri1.GetSegment(css2); Segment seg2Tri2 = tri2.GetSegment(css2); Segment seg3Tri1 = tri1.GetSegment(css3); Segment seg3Tri2 = tri2.GetSegment(css3); // // The vertices of both triangles must all be distinct and cover the triangle completely. // Point vertex1Tri1 = seg1Tri1.SharedVertex(seg2Tri1); Point vertex2Tri1 = seg2Tri1.SharedVertex(seg3Tri1); Point vertex3Tri1 = seg1Tri1.SharedVertex(seg3Tri1); if (vertex1Tri1 == null || vertex2Tri1 == null || vertex3Tri1 == null) return newGrounded; if (vertex1Tri1.StructurallyEquals(vertex2Tri1) || vertex1Tri1.StructurallyEquals(vertex3Tri1) || vertex2Tri1.StructurallyEquals(vertex3Tri1)) return newGrounded; Point vertex1Tri2 = seg1Tri2.SharedVertex(seg2Tri2); Point vertex2Tri2 = seg2Tri2.SharedVertex(seg3Tri2); Point vertex3Tri2 = seg1Tri2.SharedVertex(seg3Tri2); if (vertex1Tri2 == null || vertex2Tri2 == null || vertex3Tri2 == null) return newGrounded; if (vertex1Tri2.StructurallyEquals(vertex2Tri2) || vertex1Tri2.StructurallyEquals(vertex3Tri2) || vertex2Tri2.StructurallyEquals(vertex3Tri2)) return newGrounded; // // Construct the corresponding points between the triangles // List<Point> triangleOne = new List<Point>(); List<Point> triangleTwo = new List<Point>(); triangleOne.Add(vertex1Tri1); triangleTwo.Add(vertex1Tri2); triangleOne.Add(vertex2Tri1); triangleTwo.Add(vertex2Tri2); triangleOne.Add(vertex3Tri1); triangleTwo.Add(vertex3Tri2); // // Construct the new clauses: congruent triangles and CPCTC // GeometricCongruentTriangles gcts = new GeometricCongruentTriangles(new Triangle(triangleOne), new Triangle(triangleTwo)); // Hypergraph List<GroundedClause> antecedent = new List<GroundedClause>(); antecedent.Add(tri1); antecedent.Add(tri2); antecedent.Add(css1); antecedent.Add(css2); antecedent.Add(css3); newGrounded.Add(new EdgeAggregator(antecedent, gcts, annotation)); // Add all the corresponding parts as new congruent clauses newGrounded.AddRange(CongruentTriangles.GenerateCPCTC(gcts, triangleOne, triangleTwo)); return newGrounded; }
// // Checks for ASA given the 5 values // private static List<EdgeAggregator> InstantiateAAS(Triangle tri1, Triangle tri2, CongruentAngles cas1, CongruentAngles cas2, CongruentSegments css) { List<EdgeAggregator> newGrounded = new List<EdgeAggregator>(); // // All congruence pairs must minimally relate the triangles // if (!cas1.LinksTriangles(tri1, tri2)) return newGrounded; if (!cas2.LinksTriangles(tri1, tri2)) return newGrounded; if (!css.LinksTriangles(tri1, tri2)) return newGrounded; // Is this angle an 'extension' of the actual triangle angle? If so, acquire the normalized version of // the angle, using only the triangle vertices to represent the angle Angle angle1Tri1 = tri1.NormalizeAngle(tri1.AngleBelongs(cas1)); Angle angle1Tri2 = tri2.NormalizeAngle(tri2.AngleBelongs(cas1)); Angle angle2Tri1 = tri1.NormalizeAngle(tri1.AngleBelongs(cas2)); Angle angle2Tri2 = tri2.NormalizeAngle(tri2.AngleBelongs(cas2)); // The angles for each triangle must be distinct if (angle1Tri1.Equals(angle2Tri1) || angle1Tri2.Equals(angle2Tri2)) return newGrounded; Segment segTri1 = tri1.GetSegment(css); Segment segTri2 = tri2.GetSegment(css); // ASA situations if (segTri1.IsIncludedSegment(angle1Tri1, angle2Tri1)) return newGrounded; if (segTri2.IsIncludedSegment(angle1Tri2, angle2Tri2)) return newGrounded; // The segments for each triangle must be corresponding if (segTri1.Equals(tri1.OtherSide(angle1Tri1)) && segTri2.Equals(tri2.OtherSide(angle2Tri2))) return newGrounded; if (segTri1.Equals(tri1.OtherSide(angle2Tri1)) && segTri2.Equals(tri2.OtherSide(angle1Tri2))) return newGrounded; // // Construct the corrsesponding points between the triangles // List<Point> triangleOne = new List<Point>(); List<Point> triangleTwo = new List<Point>(); triangleOne.Add(angle1Tri1.GetVertex()); triangleTwo.Add(angle1Tri2.GetVertex()); triangleOne.Add(angle2Tri1.GetVertex()); triangleTwo.Add(angle2Tri2.GetVertex()); // We know the segment endpoint mappings above, now acquire the opposite point triangleOne.Add(tri1.OtherPoint(angle1Tri1.GetVertex(), angle2Tri1.GetVertex())); triangleTwo.Add(tri2.OtherPoint(angle1Tri2.GetVertex(), angle2Tri2.GetVertex())); // // Construct the new clauses: congruent triangles and CPCTC // GeometricCongruentTriangles gcts = new GeometricCongruentTriangles(new Triangle(triangleOne), new Triangle(triangleTwo)); // Hypergraph List<GroundedClause> antecedent = new List<GroundedClause>(); antecedent.Add(tri1); antecedent.Add(tri2); antecedent.Add(cas1); antecedent.Add(cas2); antecedent.Add(css); newGrounded.Add(new EdgeAggregator(antecedent, gcts, annotation)); // Add all the corresponding parts as new congruent clauses newGrounded.AddRange(CongruentTriangles.GenerateCPCTC(gcts, triangleOne, triangleTwo)); return newGrounded; }
// // Of all the congruent segment pairs, choose a subset of 3. Exhaustively check all; if they work, return the set. // private static List<EdgeAggregator> CheckForSSS(Triangle ct1, Triangle ct2, SegmentRatioEquation sre1, SegmentRatioEquation sre2) { List<EdgeAggregator> newGrounded = new List<EdgeAggregator>(); // // The proportional relationships need to link the given triangles // if (!sre1.LinksTriangles(ct1, ct2)) return newGrounded; if (!sre2.LinksTriangles(ct1, ct2)) return newGrounded; // // Both equations must share a fraction (ratio) // if (!sre1.SharesRatio(sre2)) return newGrounded; // // Collect all of the applicable segments // SegmentRatio shared = sre1.GetSharedRatio(sre2); SegmentRatio other1 = sre1.GetOtherRatio(shared); SegmentRatio other2 = sre2.GetOtherRatio(shared); Segment seg1Tri1 = ct1.GetSegment(shared); Segment seg2Tri1 = ct1.GetSegment(other1); Segment seg3Tri1 = ct1.GetSegment(other2); if (seg1Tri1 == null || seg2Tri1 == null || seg3Tri1 == null) return newGrounded; Segment seg1Tri2 = ct2.GetSegment(shared); Segment seg2Tri2 = ct2.GetSegment(other1); Segment seg3Tri2 = ct2.GetSegment(other2); if (seg1Tri2 == null || seg2Tri2 == null || seg3Tri2 == null) return newGrounded; // Avoid redundant segments, if they arise if (seg1Tri1.StructurallyEquals(seg2Tri1) || seg1Tri1.StructurallyEquals(seg3Tri1) || seg2Tri1.StructurallyEquals(seg3Tri1)) return newGrounded; if (seg1Tri2.StructurallyEquals(seg2Tri2) || seg1Tri2.StructurallyEquals(seg3Tri2) || seg2Tri2.StructurallyEquals(seg3Tri2)) return newGrounded; // // Collect the corresponding points // List<KeyValuePair<Point, Point>> pointPairs = new List<KeyValuePair<Point, Point>>(); pointPairs.Add(new KeyValuePair<Point, Point>(seg1Tri1.SharedVertex(seg2Tri1), seg1Tri2.SharedVertex(seg2Tri2))); pointPairs.Add(new KeyValuePair<Point, Point>(seg1Tri1.SharedVertex(seg3Tri1), seg1Tri2.SharedVertex(seg3Tri2))); pointPairs.Add(new KeyValuePair<Point, Point>(seg2Tri1.SharedVertex(seg3Tri1), seg2Tri2.SharedVertex(seg3Tri2))); List<GroundedClause> simTriAntecedent = new List<GroundedClause>(); simTriAntecedent.Add(ct1); simTriAntecedent.Add(ct2); simTriAntecedent.Add(sre1); simTriAntecedent.Add(sre2); newGrounded.AddRange(SASSimilarity.GenerateCorrespondingParts(pointPairs, simTriAntecedent, annotation)); return newGrounded; }