//implements abstract circle interface: gets the debug information that is to be visually represented by the agents manager public override DebugInformation[] GetDebugInformation() { if (gameMode == 0) { return(singlePlayer.GetDebugInformation()); } else { return(multiPlayer.GetDebugInformation()); } }
public override DebugInformation[] GetCircleDebugInformation() { return(circleSingleplayer.GetDebugInformation()); }