static void Main(string[] args) { Point A = new Point(3.0, 4.0); Point B = new Point(A); Point C = new Point(3.0, 5.0); Point D = new Point(); Console.WriteLine(A.ToString()); Console.WriteLine(B.ToString()); Console.WriteLine(C.ToString()); Console.WriteLine(D.ToString()); Console.WriteLine(A.Equals(B)); Console.WriteLine(B.Equals(C)); Console.WriteLine(A == B); Console.WriteLine(A == C); LineSegment line1 = new LineSegment(A, C); LineSegment line2 = new LineSegment(D, A); Console.WriteLine(line1.Equals(line2)); Console.WriteLine(line1 == line2); Console.WriteLine(line1.ToString()); Console.WriteLine(line1 > line2); Console.WriteLine(line2 >= 3.0); Point left = new Point(1, 1); Point right = new Point(7, 5); Point c = new Point(4, 3); Rectangle rect1 = new Rectangle(left, right); Rectangle rect2 = new Rectangle(c, right); Rectangle rect3 = new Rectangle(rect1); Console.WriteLine(rect3.ToString()); Console.WriteLine(rect1.GetPerimeter()); Console.WriteLine(rect1.GetArea()); Console.WriteLine(rect1.Equals(rect2)); Console.WriteLine(rect1.Equals(rect3)); Console.WriteLine(rect1.Center.ToString()); Console.WriteLine(rect1 == rect2); Console.WriteLine(rect2 != rect3); Vector v1 = new Vector(1, 3, 5); Vector v2 = new Vector(2, 4, 6); Vector v3 = new Vector(v1); double num = 5; Console.WriteLine(v1.ToString()); Console.WriteLine(v1.Equals(v2)); Console.WriteLine(v1.Equals(v3)); Console.WriteLine((v1 + v2).ToString()); Console.WriteLine((v2 - v1).ToString()); Console.WriteLine((v1 * v2).ToString()); Console.WriteLine((v1 / v2).ToString()); Console.WriteLine((v1 + num).ToString()); }
public LineSegment(LineSegment previousLine) { a = previousLine.a; b = previousLine.b; }
public static LineSegment operator +(Point first, Point second) { LineSegment line = new LineSegment(first, second); return line; }