GetElement() public method

Returns the element at row "rowIndex" and column "columnIndex"
public GetElement ( int rowIndex, int columnIndex ) : double
rowIndex int The row number of the desired element
columnIndex int The column number of the desired element
return double
 /// <summary>
 /// Inserts the passed Matrix into this Matrix starting at the specified index
 /// </summary>
 public Matrix InsertMatrixAt(Matrix passedMatrix, int destinationRow, int destinationColumn)
 {
     for (int row = 0; row < passedMatrix.NumberOfRows; row++)
     {
         for (int col = 0; col < passedMatrix.NumberOfColumns; col++)
         {
             this.SetElement(row + destinationRow, col + destinationColumn, passedMatrix.GetElement(row, col));
         }
     }
     return this;
 }
        // --------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// Performs Doolittle decomposition with partial pivoting and returns a combined LU matrix
        /// </summary>
        /// <param name="permutationArray">Keeps track of how the matrices have been rearranged during the calculation</param>
        /// <param name="toggle">is +1 or -1 (even or odd)</param>
        /// <returns></returns>
        public Matrix Decompose(out int[] permutationArray, out int toggle)
        {
            if (!this.IsSquare())
            {
                throw new Exception("LU-Decomposition can only be found for a square matrix");
            }

            Matrix decomposedMatrix = new Matrix(_matrix); // copy this matrix before messing with it

            permutationArray = new int[NumberOfRows]; // set up row permutation result
            for (int i = 0; i < NumberOfRows; ++i)
            {
                permutationArray[i] = i;
            }

            toggle = 1; // toggle tracks row swaps. +1 -> even, -1 -> odd

            //Loop through the columns
            for (int columnIndex = 0; columnIndex < NumberOfRows - 1; columnIndex++)
            {
                //Find largest value in the current column
                double maxOfColumn = Math.Abs(decomposedMatrix.GetElement(columnIndex, columnIndex));

                int pivotRowIndex = columnIndex;

                // loop through all of the rows in this column
                for (int rowIndex = columnIndex + 1; rowIndex < NumberOfRows; rowIndex++)
                {
                    if (Math.Abs(decomposedMatrix.GetElement(rowIndex, columnIndex)) > maxOfColumn)
                    {
                        maxOfColumn = Math.Abs(decomposedMatrix.GetElement(rowIndex, columnIndex));
                        pivotRowIndex = rowIndex;
                    }
                }

                if (pivotRowIndex != columnIndex) // if largest value not on pivot, swap rows
                {
                    double[] rowPtr = decomposedMatrix.GetRow(pivotRowIndex);
                    decomposedMatrix.SetRow(pivotRowIndex, decomposedMatrix.GetRow(columnIndex));
                    decomposedMatrix.SetRow(columnIndex, rowPtr);

                    int tmp = permutationArray[pivotRowIndex]; // and swap permutation info
                    permutationArray[pivotRowIndex] = permutationArray[columnIndex];
                    permutationArray[columnIndex] = tmp;

                    toggle = -toggle; // adjust the row-swap toggle
                }

                //Check to see if there is a zero on the diagonal. If so, try to get rid of it by swapping with a row that is beneath the row with a zero on the diagonal
                //  double elementOnDiagonal = decomposedMatrix.GetElement(columnIndex, columnIndex);

                //if (Math.Round(elementOnDiagonal, 6) == 0.0)
                //{
                //    // find a good row to swap
                //    int goodRow = -1;
                //    for (int row = columnIndex + 1; row < decomposedMatrix.NumberOfRows; row++)
                //    {
                //        double element = decomposedMatrix.GetElement(row, columnIndex);
                //        if (Math.Round(element, 6) != 0.0)
                //        {
                //            goodRow = row;
                //        }
                //    }

                //    if (goodRow != -1)
                //    {
                //        // swap rows so 0.0 no longer on diagonal
                //        double[] rowPtr = decomposedMatrix.GetRow(goodRow);
                //        decomposedMatrix.SetRow(goodRow, decomposedMatrix.GetRow(columnIndex));
                //        decomposedMatrix.SetRow(columnIndex, rowPtr);

                //        int tmp = permutationArray[goodRow]; // and swap perm info
                //        permutationArray[goodRow] = permutationArray[columnIndex];
                //        permutationArray[columnIndex] = tmp;

                //        toggle = -toggle; // adjust the row-swap toggle
                //    }
                //    else
                //    {
                //      //  throw new Exception("Cannot use Doolittle's method on this matrix");
                //    }
                //}

                //Find the next value to insert into the decomposed matrix    
                for (int rowIndex = columnIndex + 1; rowIndex < this.NumberOfRows; ++rowIndex)
                {
                    double valueToStore = decomposedMatrix.GetElement(rowIndex, columnIndex)/decomposedMatrix.GetElement(columnIndex, columnIndex);
                    decomposedMatrix.SetElement(rowIndex, columnIndex, valueToStore);
                    for (int nextColumnIndex = columnIndex + 1; nextColumnIndex < NumberOfRows; ++nextColumnIndex)
                    {
                        double valueToStore2 = decomposedMatrix.GetElement(rowIndex, nextColumnIndex) - decomposedMatrix.GetElement(rowIndex, columnIndex)*decomposedMatrix.GetElement(columnIndex, nextColumnIndex);
                        decomposedMatrix.SetElement(rowIndex, nextColumnIndex, valueToStore2);
                    }
                }

            } // main column loop

            return decomposedMatrix;
        } // MatrixDecompose
 public static Matrix ProjectiveMatrixToRotationMatrix(Matrix matrix)
 {
     var newMatrix = new Matrix(3, 3);
     for (int i = 0; i < 3; i++)
     {
         for (int j = 0; j < 3; j++)
         {
             newMatrix.SetElement(i, j, matrix.GetElement(i, j));
         }
     }
     return newMatrix;
 }