/// <summary> /// Given two Edges, determine the angular bisector direction between them that lies /// in the anticlockwise angle from edge1 to edge2. /// </summary> /// <param name="edge1">The first edge</param> /// <param name="edge2">The second edge</param> /// <returns>A Direction2D that bisects the angle between edge1 and edge2</returns> private static Direction2D AngularBisector(Edge edge1, Edge edge2) { // TODO: Refactor to use Edge.Vector Vector2D v1 = edge1.target.Position - edge1.source.Position; Vector2D v2 = edge2.target.Position - edge2.source.Position; return(VectorGeometry.Bisector(ref v1, ref v2)); }
public void AcuteBisector180() { Vector2D v1 = new Vector2D(1.0, 0.0); Vector2D v2 = new Vector2D(-1.0, 0.0); Direction2D d = VectorGeometry.Bisector(ref v1, ref v2); Assert.AreEqual(new Direction2D(-1.0, 0.0), d); }