示例#1
0
        void phi()
        {
            Point[] points_in_new_coord_where_Q_center = new Point[n];
            int     qx = Q.Value.X, qy = Q.Value.Y;

            for (int i = 0; i < n; ++i)
            {
                points_in_new_coord_where_Q_center[i] = new Point(points_arr[i].X - qx, points_arr[i].Y - qy);
            }
            double [] phi_arr = new double[n];
            for (int i = 0; i < n; ++i)
            {
                int    x = points_in_new_coord_where_Q_center[i].X, y = points_in_new_coord_where_Q_center[i].Y;
                double r = Math.Sqrt(x * x + y * y);
                phi_arr[i] = Math.Asin(y) / r;
            }
            IEnumerable <Point> sort_enum_phi_arr;           //

            Point [] sort_phi_arr = new Point[n];
            sort_enum_phi_arr = points_in_new_coord_where_Q_center.OrderBy(p => acos((p.X) / Math.Sqrt(p.X * p.X + p.Y * p.Y), p));
            sort_phi_arr      = sort_enum_phi_arr.ToArray();
        }
示例#2
0
        private void button2_Click(object sender, EventArgs e)         // алгоритм Грехема
        {
            if (n < 2)
            {
                label1.Text = "Введіть більше точок";
                return;
            }
            label1.Text = "";

            if (!Q.HasValue)
            {
                label1.Text = "Задайте внутрішню точку (правою кнопкою миші)";
                return;
            }
            //polar_sort
            // сортировка по полярному углу относительно точки Q
            Point[] points_in_new_coord_where_Q_center = new Point[n];
            int     qx = Q.Value.X, qy = Q.Value.Y;

            for (int i = 0; i < n; ++i)
            {
                points_in_new_coord_where_Q_center[i] = new Point(points_arr[i].X - qx, points_arr[i].Y - qy);
            }
            double[] phi_arr = new double[n];
            for (int i = 0; i < n; ++i)
            {
                int    x = points_in_new_coord_where_Q_center[i].X, y = points_in_new_coord_where_Q_center[i].Y;
                double r = Math.Sqrt(x * x + y * y);
                phi_arr[i] = Math.Asin(y) / r;
            }
            IEnumerable <Point> sort_enum_phi_arr;           //

            Point[] sort_phi_arr = new Point[n];
            sort_enum_phi_arr = points_in_new_coord_where_Q_center.OrderBy(p => acos((p.X) / Math.Sqrt(p.X * p.X + p.Y * p.Y), p));
            sort_phi_arr      = sort_enum_phi_arr.ToArray();


            // end_polar_sort
            Point[] sort_points_arr = new Point[n];
            for (int i = 0; i < n; ++i)
            {
                sort_points_arr[i] = new Point(sort_phi_arr[i].X + qx, sort_phi_arr[i].Y + qy);
            }

            bool[] is_ob = new bool[n];
            is_ob.Initialize();
            is_ob[0] = true;
            is_ob[1] = true;
            bool for_exit = false;

            for (int i = 2; i < n; ++i)
            {
                is_ob[i] = true;
                for (int j = i - 1; j > 0; --j)
                {
                    if (is_ob[j])
                    {
                        for (int k = j - 1; k >= 0; --k)
                        {
                            if (is_ob[k])
                            {
                                for_exit = false;
                                if (point_is_left_AB(sort_points_arr[k], sort_points_arr[i], sort_points_arr[j]))
                                {
                                    is_ob[j] = false;
                                    for_exit = false;
                                }
                                else
                                {
                                    for_exit = true;
                                }
                                break;
                            }
                        }
                        if (for_exit)
                        {
                            break;
                        }
                    }
                }
            }
            //для последней точки (замыкающей)
            int last_in_ob = 0;

            for (int i = n - 2; i > 0; --i)
            {
                if (is_ob[i])
                {
                    if (point_is_left_AB(sort_points_arr[i], sort_points_arr[0], sort_points_arr[n - 1]))
                    {
                        is_ob[n - 1] = false;
                    }
                    last_in_ob = i;
                    break;
                }
            }

            for (int i = 1; i < n; ++i)
            {
                {
                    if (is_ob[i])
                    {
                        if (point_is_left_AB(sort_points_arr[last_in_ob], sort_points_arr[i], sort_points_arr[0]))
                        {
                            is_ob[0] = false;
                        }
                    }
                    break;
                }
            }

            Draw();
            Gl.glColor3d(0, 0, 1);
            Gl.glPolygonMode(Gl.GL_FRONT_AND_BACK, Gl.GL_LINE);
            Gl.glBegin(Gl.GL_POLYGON);
            for (int i = 0; i < n; ++i)
            {
                if (is_ob[i])
                {
                    Gl.glVertex2d(sort_points_arr[i].X, sort_points_arr[i].Y);
                }
            }
            Gl.glEnd();
            for (int i = 0; i < n; ++i)
            {
                Gl.glRasterPos2d(sort_phi_arr[i].X + qx, sort_phi_arr[i].Y + qy);
                string text = (i + 1).ToString();
                // в цикле foreach перебираем значения из массива text,
                // который содержит значение строки для визуализации
                foreach (char char_for_draw in text)
                {
                    // визуализируем символ c, с помощью функции glutBitmapCharacter, используя шрифт GLUT_BITMAP_9_BY_15.
                    Glut.glutBitmapCharacter(Glut.GLUT_BITMAP_9_BY_15, char_for_draw);
                }
            }

            Gl.glFlush();
            AnT.Invalidate();
        }
示例#3
0
        private void Ендрю_Джавірса_Click(object sender, EventArgs e)
        {
            if (n < 2)
            {
                label1.Text = "Введіть більше точок";
                return;
            }
            label1.Text = "";

            Point[]             x_arr = new Point[n];
            IEnumerable <Point> x_sort_enum;

            Point[] x_sort;
            for (int i = 0; i < n; ++i)
            {
                x_arr[i] = new Point(points_arr[i].X, points_arr[i].Y);
            }
            x_sort_enum = x_arr.OrderBy(p => p.X);
            x_sort      = x_sort_enum.ToArray();
            Point left = new Point(x_sort[0].X, x_sort[0].Y);
            Point right = new Point(x_sort[n - 1].X, x_sort[n - 1].Y);
            int   n_up = 0, n_down = 0;

            Point[] up = new Point[n];
            Point[] down = new Point[n];
            int     iup = 0, idown = 0;

            up[iup++]     = new Point(left.X, left.Y);
            down[idown++] = new Point(left.X, left.Y);
            // верхний и нижний массивы
            foreach (Point p in x_sort)
            {
                if (point_is_left_AB(left, right, p))
                {
                    up[iup++] = new Point(p.X, p.Y);
                }
                else if (point_is_right_AB(left, right, p))
                {
                    down[idown++] = new Point(p.X, p.Y);
                }
            }
            up[iup++]     = new Point(right.X, right.Y);
            down[idown++] = new Point(right.X, right.Y);
            bool[] in_ob_up   = new bool[iup];
            bool[] in_ob_down = new bool[idown];
            in_ob_up.Initialize();
            in_ob_down.Initialize();
            in_ob_up[0]           = true;
            in_ob_up[iup - 1]     = true;
            in_ob_down[0]         = true;
            in_ob_down[idown - 1] = true;
            // обработка верхнего
            for (int i = 0; i < iup - 1;)
            {
                int index_of_max_angle = index_max_angle_up(iup, up, i);
                in_ob_up[index_of_max_angle] = true;
                i = index_of_max_angle;
            }
            //обработка нижнего массива
            for (int i = 0; i < idown - 1;)
            {
                int index_of_max_angle = index_max_angle_down(idown, down, i);
                in_ob_down[index_of_max_angle] = true;
                i = index_of_max_angle;
            }

            // рисуем
            Draw();
            Gl.glPolygonMode(Gl.GL_FRONT_AND_BACK, Gl.GL_LINE);
            Gl.glBegin(Gl.GL_POLYGON);
            Gl.glColor3d(1, 0, 0);
            for (int i = 0; i < iup; ++i)
            {
                if (in_ob_up[i])
                {
                    Gl.glVertex2d(up[i].X, up[i].Y);
                }
            }

            Gl.glColor3d(0, 0, 1);
            for (int i = idown - 1; i >= 0; --i)
            {
                if (in_ob_down[i])
                {
                    Gl.glVertex2d(down[i].X, down[i].Y);
                }
            }
            Gl.glEnd();
            AnT.Invalidate();
            Gl.glFlush();
            return;
        }