static void Main(string[] args) { var quad1 = new Quad(3, 4, 5, 6); var perimeter = quad1.GetPerimeter(); Console.WriteLine($"quad1's perimeter is {perimeter}.\n"); var quad2 = new Quad(); Console.WriteLine($"quad2's perimeter is {quad2.GetPerimeter()}.\n"); var rect1 = new Rect(4, 6); Console.WriteLine($"rect1's perimeter is {rect1.GetPerimeter()}, \nrect1's area is {rect1.GetArea()}.\n"); var rect2 = new Rect(5, 8); Console.WriteLine($"rect2's perimeter is {rect2.GetPerimeter()}, \nrect2's area is {rect2.GetArea()}.\n"); var sqr1 = new Sqr(5); Console.WriteLine($"sqr1's perimeter is {sqr1.GetPerimeter()}, \nsqr1's area is {sqr1.GetArea()}.\n"); var sqr2 = new Sqr(7); Console.WriteLine($"sqr2's perimeter is {sqr2.GetPerimeter()}, \nsqr2's area is {sqr2.GetArea()}.\n"); }
static void Main(string[] args) { var sqr1 = new Sqr(5); Console.WriteLine($"sqr1 perimeter is {sqr1.Perimeter()}, area is {sqr1.Area()}"); Console.WriteLine($"sqr1 is a {sqr1.Print()}"); var rect1 = new Rect(6, 4); Console.WriteLine($"rect1 perimeter is {rect1.Perimeter()}, area is {rect1.Area()}"); var rect2 = new Rect(5, 8); Console.WriteLine($"rect2 perimeter is {rect2.Perimeter()}, area is {rect2.Area()}"); var quad1 = new Quad(3, 4, 5, 6); var perimeter = quad1.Perimeter(); Console.WriteLine($"quad1's perimeter is {perimeter}"); var quad2 = new Quad(); Console.WriteLine($"quad2's perimeter is {quad2.Perimeter()}"); }
static void Main(string[] args) { var sqr3 = new Sqr3(7); Console.WriteLine($"The perimeter of the square is {sqr3.Perimeter()} and the area is {sqr3.Area()}"); var rect3 = new Rect3(5, 2); Console.WriteLine($"The perimeter of the square is {rect3.Perimeter()}"); var x = 0; var sqr1 = new Sqr(9); var rect1 = new Rect(7, 2); var quad1 = new Quad(4, 6, 1, 3); Console.WriteLine($"The perimeter of the square is {sqr1.Perimeter()} and the area is {sqr1.Area()}"); Console.WriteLine($"The perimeter of the rectangle is {rect1.Perimeter()} and the area is {rect1.Area()}"); Console.WriteLine($"The perimeter of the quadrilater is {quad1.Perimeter()}"); var sqr2 = new Sqr2(5); var rect2 = new Rect2(6, 3); }