/// <summary> /// Get intersection of line with triangle. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'. /// </summary> public object IntersectionWith(Line3d l) { // Relative tolerance ================================ if (!GeometRi3D.UseAbsoluteTolerance) { double tol = GeometRi3D.Tolerance; GeometRi3D.Tolerance = tol * Max(AB, Max(BC, AC)); GeometRi3D.UseAbsoluteTolerance = true; object result = this.IntersectionWith(l); GeometRi3D.UseAbsoluteTolerance = false; GeometRi3D.Tolerance = tol; return(result); } //==================================================== Plane3d s = new Plane3d(this.A, this.Normal); object obj = l.IntersectionWith(s); if (obj == null) { return(null); } else { if (obj.GetType() == typeof(Line3d)) { // Coplanar line and triangle // Check intersection in one corner // or in corner and opposite side if (_a.BelongsTo(l)) { object obj2 = new Segment3d(_b, _c).IntersectionWith(l); if (obj2 != null && obj2.GetType() == typeof(Point3d)) { return(new Segment3d(_a, (Point3d)obj2)); } else { return(A); } } if (_b.BelongsTo(l)) { object obj2 = new Segment3d(_a, _c).IntersectionWith(l); if (obj2 != null && obj2.GetType() == typeof(Point3d)) { return(new Segment3d(_b, (Point3d)obj2)); } else { return(B); } } if (_c.BelongsTo(l)) { object obj2 = new Segment3d(_a, _b).IntersectionWith(l); if (obj2 != null && obj2.GetType() == typeof(Point3d)) { return(new Segment3d(_c, (Point3d)obj2)); } else { return(C); } } // Check intersection with two sides object objAB = new Segment3d(_a, _b).IntersectionWith(l); object objBC = new Segment3d(_b, _c).IntersectionWith(l); if (objAB != null && objAB.GetType() == typeof(Point3d)) { if (objBC != null && objBC.GetType() == typeof(Point3d)) { return(new Segment3d((Point3d)objAB, (Point3d)objBC)); } else { object objAC = new Segment3d(_a, _c).IntersectionWith(l); if (objAC != null && objAC.GetType() == typeof(Point3d)) { return(new Segment3d((Point3d)objAB, (Point3d)objAC)); } else { return((Point3d)objAB); } } } if (objBC != null && objBC.GetType() == typeof(Point3d)) { object objAC = new Segment3d(_a, _c).IntersectionWith(l); if (objAC != null && objAC.GetType() == typeof(Point3d)) { return(new Segment3d((Point3d)objBC, (Point3d)objAC)); } else { return((Point3d)objBC); } } object objAC2 = new Segment3d(_a, _c).IntersectionWith(l); if (objAC2 != null && objAC2.GetType() == typeof(Point3d)) { return((Point3d)objAC2); } else { return(null); } } else { // result of intersection is point Point3d p = (Point3d)obj; if (p.BelongsTo(this)) { return(p); } else { return(null); } } } }
/// <summary> /// Get intersection of line with triangle. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'. /// </summary> public object IntersectionWith(Line3d l) { // Relative tolerance ================================ if (!GeometRi3D.UseAbsoluteTolerance) { double tol = GeometRi3D.Tolerance; GeometRi3D.Tolerance = tol * Max(AB, Max(BC, AC)); GeometRi3D.UseAbsoluteTolerance = true; object result = this.IntersectionWith(l); GeometRi3D.UseAbsoluteTolerance = false; GeometRi3D.Tolerance = tol; return(result); } //==================================================== Plane3d s = new Plane3d(this.A, this.Normal); object obj = l.IntersectionWith(s); if (obj == null) { return(null); } else { if (obj.GetType() == typeof(Line3d)) { Segment3d sAB = new Segment3d(A, B); Segment3d sBC = new Segment3d(B, C); Segment3d sAC = new Segment3d(A, C); // Line coincides with one side, return segment if (sAB.BelongsTo(l)) { return(sAB); } if (sBC.BelongsTo(l)) { return(sBC); } if (sAC.BelongsTo(l)) { return(sAC); } Point3d pAB = (Point3d)sAB.IntersectionWith(l); Point3d pBC = (Point3d)sBC.IntersectionWith(l); Point3d pAC = (Point3d)sAC.IntersectionWith(l); bool bAB = (object.ReferenceEquals(null, pAB)) ? false : pAB.BelongsTo(sAB); bool bAC = (object.ReferenceEquals(null, pAC)) ? false : pAC.BelongsTo(sAC); bool bBC = (object.ReferenceEquals(null, pBC)) ? false : pBC.BelongsTo(sBC); // Line crosses one corner, return point if (bAB && bBC && pAB == pBC && !bAC) { return(pAB); } if (bAB && bAC && pAB == pAC && !bBC) { return(pAB); } if (bAC && bBC && pAC == pBC && !bAB) { return(pAC); } // Line crosses two sides, return segment if (bAB && bBC && !bAC) { return(new Segment3d(pAB, pBC)); } if (bAB && bAC && !bBC) { return(new Segment3d(pAB, pAC)); } if (bAC && bBC && !bAB) { return(new Segment3d(pAC, pBC)); } // Line crosses one corner and one side, return segment if (pAB == pBC && bAC) { return(new Segment3d(pAB, pAC)); } if (pAB == pAC && bBC) { return(new Segment3d(pAB, pBC)); } if (pAC == pBC && bAB) { return(new Segment3d(pAB, pAC)); } //else return(null); } else { // result of intersection is point Point3d p = (Point3d)obj; if (p.BelongsTo(this)) { return(p); } else { return(null); } } } }
/// <summary> /// Intersection of ellipse with line. /// Returns 'null' (no intersection) or object of type 'Point3d' or 'Segment3d'. /// </summary> public object IntersectionWith(Line3d l) { // Relative tolerance ================================ if (!GeometRi3D.UseAbsoluteTolerance) { double tol = GeometRi3D.Tolerance; GeometRi3D.Tolerance = tol * this.A; GeometRi3D.UseAbsoluteTolerance = true; object result = this.IntersectionWith(l); GeometRi3D.UseAbsoluteTolerance = false; GeometRi3D.Tolerance = tol; return(result); } //==================================================== if (l.Direction.IsOrthogonalTo(this.Normal)) { if (l.Point.BelongsTo(new Plane3d(this.Center, this.Normal))) { // coplanar objects // Find intersection of line and ellipse (2D) // Solution from: http://www.ambrsoft.com/TrigoCalc/Circles2/Ellipse/EllipseLine.htm Coord3d local_coord = new Coord3d(this.Center, this._v1, this._v2); Point3d p = l.Point.ConvertTo(local_coord); Vector3d v = l.Direction.ConvertTo(local_coord); double a = this.A; double b = this.B; if (Abs(v.Y / v.X) > 100) { // line is almost vertical, rotate local coord local_coord = new Coord3d(this.Center, this._v2, this._v1); p = l.Point.ConvertTo(local_coord); v = l.Direction.ConvertTo(local_coord); a = this.B; b = this.A; } // Line equation in form: y = mx + c double m = v.Y / v.X; double c = p.Y - m * p.X; double amb = Math.Pow(a, 2) * Math.Pow(m, 2) + Math.Pow(b, 2); double det = amb - Math.Pow(c, 2); if (det < -GeometRi3D.Tolerance) { return(null); } else if (det > 1e-12) { double x1 = (-Math.Pow(a, 2) * m * c + a * b * Sqrt(det)) / amb; double x2 = (-Math.Pow(a, 2) * m * c - a * b * Sqrt(det)) / amb; double y1 = (Math.Pow(b, 2) * c + a * b * m * Sqrt(det)) / amb; double y2 = (Math.Pow(b, 2) * c - a * b * m * Sqrt(det)) / amb; return(new Segment3d(new Point3d(x1, y1, 0, local_coord), new Point3d(x2, y2, 0, local_coord))); } else { double x = -Math.Pow(a, 2) * m * c / amb; double y = Math.Pow(b, 2) * c / amb; return(new Point3d(x, y, 0, local_coord)); } } else { // parallel objects return(null); } } else { // Line intersects ellipse' plane Point3d p = (Point3d)l.IntersectionWith(new Plane3d(this.Center, this.Normal)); if (p.BelongsTo(this)) { return(p); } else { return(null); } } }