private static BitVector Ip6ToBitVector(string ip) { var elements = ip.Split(':'); var bv = new BitVector(); // only the first three? parts are significant for geolocation for (var index = 0; index < Math.Min(elements.Length, 3); index++) { var h = elements[index]; bv.AddData( string.IsNullOrEmpty(h) ? 0 : int.Parse(h, NumberStyles.HexNumber, CultureInfo.InvariantCulture), 16); } return(bv); }
private static BitVector Ip4ToBitVector(string ip) { var elements = ip.Split('.'); var bv = new BitVector(); // only the first three bits are important for (var index = 0; index < Math.Min(elements.Length, 3); index++) { var s = elements[index]; if (string.IsNullOrEmpty(s)) { break; } bv.AddData(int.Parse(s, CultureInfo.InvariantCulture), 8); } return(bv); }
private static BitVector Ip6ToBitVector(string ip) { var elements = ip.Split(':'); var bv = new BitVector(); // only the first three? parts are significant for geolocation for (var index = 0; index < Math.Min(elements.Length, 3); index++) { var h = elements[index]; bv.AddData( string.IsNullOrEmpty(h) ? 0 : int.Parse(h, NumberStyles.HexNumber, CultureInfo.InvariantCulture), 16); } return bv; }
private static BitVector Ip4ToBitVector(string ip) { var elements = ip.Split('.'); var bv = new BitVector(); // only the first three bits are important for (var index = 0; index < Math.Min(elements.Length, 3); index++) { var s = elements[index]; if (string.IsNullOrEmpty(s)) break; bv.AddData(int.Parse(s, CultureInfo.InvariantCulture), 8); } return bv; }