internal Triangle(Triangle source, TriangleLocation location) { _vxA = source._vxA; _vxB = source._vxB; _vxC = source._vxC; _location = location; }
internal Triangle(Vector2 vertexA, Vector2 vertexB, Vector2 vertexC, TriangleLocation location) { _vxA = vertexA.ToPoint(); _vxB = vertexB.ToPoint(); _vxC = vertexC.ToPoint(); _location = location; }
internal TriangleLocation(TriangleLocation source, string address) : this(source._row, source._column, address) { }