示例#1
0
 /// <summary>
 /// Horizontal and vertical scans overlap
 /// </summary>
 internal bool Overlap(Finder other)
 {
     return(other._col1 < _col2 && other._col2 >= _col1 && other.Row1 < Row2 && other.Row2 >= Row1);
 }
示例#2
0
文件: Corner.cs 项目: Genocs/qrcode
        /////////////////////////////////////////////////////////////////////
        // Test QR corner for validity
        /////////////////////////////////////////////////////////////////////

        internal static Corner CreateCorner
        (
            Finder topLeftFinder,
            Finder topRightFinder,
            Finder bottomLeftFinder
        )
        {
            // try all three possible permutation of three finders
            for (int index = 0; index < 3; index++)
            {
                // TestCorner runs three times to test all posibilities
                // rotate top left, top right and bottom left
                if (index != 0)
                {
                    Finder temp = topLeftFinder;
                    topLeftFinder    = topRightFinder;
                    topRightFinder   = bottomLeftFinder;
                    bottomLeftFinder = temp;
                }

                // top line slope
                double topLineDeltaX = topRightFinder.Col - topLeftFinder.Col;
                double topLineDeltaY = topRightFinder._row - topLeftFinder._row;

                // left line slope
                double leftLineDeltaX = bottomLeftFinder.Col - topLeftFinder.Col;
                double leftLineDeltaY = bottomLeftFinder._row - topLeftFinder._row;

                // top line length
                double topLineLength = Math.Sqrt(topLineDeltaX * topLineDeltaX + topLineDeltaY * topLineDeltaY);

                // left line length
                double leftLineLength = Math.Sqrt(leftLineDeltaX * leftLineDeltaX + leftLineDeltaY * leftLineDeltaY);

                // the short side must be at least 80% of the long side
                if (Math.Min(topLineLength, leftLineLength) < QRDecoder.CORNER_SIDE_LENGTH_DEV * Math.Max(topLineLength, leftLineLength))
                {
                    continue;
                }

                // top line vector
                double topLineSin = topLineDeltaY / topLineLength;
                double topLineCos = topLineDeltaX / topLineLength;

                // rotate lines such that top line is parallel to x axis
                // left line after rotation
                double newLeftX = topLineCos * leftLineDeltaX + topLineSin * leftLineDeltaY;
                double newLeftY = -topLineSin * leftLineDeltaX + topLineCos * leftLineDeltaY;

                // new left line X should be zero (or between +/- 4 deg)
                if (Math.Abs(newLeftX / leftLineLength) > QRDecoder.CORNER_RIGHT_ANGLE_DEV)
                {
                    continue;
                }

                // swap top line with left line
                if (newLeftY < 0)
                {
                    // swap top left with bottom right
                    Finder tempFinder = topRightFinder;
                    topRightFinder   = bottomLeftFinder;
                    bottomLeftFinder = tempFinder;
                }

                return(new Corner(topLeftFinder, topRightFinder, bottomLeftFinder));
            }
            return(null);
        }