示例#1
0
        static void ANNFFNAccomp()
        {
            Databank db = new Databank("lib");
            var cat = db.Load("Classical");

            Composition inputComp = cat.Compositions[6];
            MelodySequence inputSeq = inputComp.Tracks[0].GetMainSequence() as MelodySequence;

            AccompanimentGeneratorANNFF gen = new AccompanimentGeneratorANNFF(cat, PatchNames.Acoustic_Grand);
            //gen.Initialize();
            gen.SetSequence(inputSeq);
            gen.Train();

            var outMel = gen.Generate();

            MusicPlayer player = new MusicPlayer();

            Composition comp = new Composition();
            Track t = new Track(PatchNames.Orchestral_Strings, 6);
            t.AddSequence(outMel);
            comp.Add(t);
            comp.Add(inputComp.Tracks[0]);
            player.Play(comp);
            comp.WriteToMidi("ann_ff_accomp.mid");
        }
示例#2
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        static void BrownTest()
        {
            var gen = new ReflectingBrownNoteGenerator(new NoteRangeRestrictor(48, 72, 2, 16, Scales.ScaleTypes[1]), new Random(), -1, 1, -1, 1);

            MelodySequence seq = gen.Generate();
            Console.WriteLine(seq.ToString());
            MusicPlayer player = new MusicPlayer();
            player.Play(seq);

            Console.ReadLine();
        }
示例#3
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        static void ChordTest()
        {
            MusicPlayer player = new MusicPlayer();
            Chord dminor = new Chord(new NoteNames[] { NoteNames.D, NoteNames.F, NoteNames.A }, 4, Durations.wn);
            Chord dmajor = new Chord(new NoteNames[] { NoteNames.G, NoteNames.B, NoteNames.B }, 4, Durations.wn);
            Chord cmajor = new Chord(new NoteNames[] { NoteNames.C, NoteNames.E, NoteNames.G }, 4, Durations.bn);

            HarmonySequence seq = new HarmonySequence();
            seq.AddChord(dminor); seq.AddChord(dmajor); seq.AddChord(cmajor); seq.AddChord(dminor); seq.AddChord(cmajor); seq.AddChord(dminor); seq.AddChord(dmajor); seq.AddChord(cmajor);
            player.Play(seq);
            player.Close();
        }
示例#4
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 static void Test9()
 {
     MusicPlayer player = new MusicPlayer();
     Console.WriteLine("Harmony Test");
     //ChromaticToneDuration, ChromaticTone, MelodicBigram, RhythmicBigram
     MetricSimilarity cosine = new MetricSimilarity(GetMelodySequence(@"test\other\ff7tifa.mid"), new ChromaticToneDuration());
     GeneticGenerator evolver = new GeneticGenerator(cosine);
     var notes = evolver.Generate();
     SimpleChord ch = new SimpleChord();
     var melody = notes;
     HarmonySequence harmony = ch.GetHarmonySequence(melody);
     Track t1 = new Track(PatchNames.Acoustic_Grand, 2);
     t1.AddSequence(melody);
     Track t2 = new Track(PatchNames.Church_Organ, 1);
     t2.AddSequence(harmony);
     Composition comp = new Composition();
     // comp.Add(t1);
     comp.Add(t2);
     player.Play(comp);
     Console.ReadLine();
     return;
 }
示例#5
0
        static void Test8()
        {
            MusicPlayer player = new MusicPlayer();

            Console.WriteLine("Hidden Markov Model");
            var m1 = GetMelodySequence(@"test\other\frere.mid");
            var m2 = GetMelodySequence(@"test\other\babaa.mid");
            var m3 = GetMelodySequence(@"test\other\twinkle.mid");

            var m4 = GetMelodySequence(@"test\hagrid.mid");
            var m5 = GetMelodySequence(@"test\harry.mid");
            var m6 = GetMelodySequence(@"test\harry2.mid");
            MarkovGenerator markov = new MarkovGenerator(new MelodySequence[] { m6 });
            while (true)
            {
                Composition comp = new Composition();

                GeneticGenerator gen = new GeneticGenerator(new MetricSimilarity(m6, new IMetric[] { new Rhythm(), new RhythmicBigram(), new RhythmicInterval() }));
                var notes2 = gen.Generate();
                Track t2 = new Track((PatchNames)0, 10);
                MelodySequence s = new MelodySequence();
                s.AddPause((int)Durations.wn * 10);
                foreach (Note n in notes2.Notes)
                {
                    if (n.Pitch <= 0)
                        n.Pitch = 0;
                    else if (n.Pitch > 48)
                        n.Pitch = 40;
                    else if (n.Pitch > 70)
                        n.Pitch = 35;
                    else
                    {
                        n.Pitch = 49;
                        n.Duration *= 4;
                        n.Velocity = 50;
                        s.AddPause(n.Duration * 2);
                    }
                    s.AddNote(n);
                }
                t2.AddSequence(s);

                var notes3 = markov.Generate().Notes as Note[];

                MelodySequence baseseq = new MelodySequence();

                int max_dur = 0;
                int max_index = 0;
                for (int i = (int)(notes3.Length * 0.7f); i < notes3.Length; i++)
                {
                    if (notes3[i].Duration > max_dur)
                    {
                        max_dur = notes3[i].Duration;
                        max_index = i;
                    }
                }
                Note last_note = null;
                for (int i = 0; i < max_index; i++)
                {
                    last_note = notes3[i];
                    baseseq.AddNote(last_note);
                }
                baseseq.AddNote(new Note(last_note.Pitch - 12, last_note.Duration));
                baseseq.AddNote(new Note(last_note.Pitch - 24, last_note.Duration * 2));
                baseseq.AddPause(last_note.Duration * 32);

                Track t = new Track(PatchNames.Vibraphone, 1);

                var b1 = baseseq.Clone() as MelodySequence;
                var b2 = baseseq.Clone() as MelodySequence;
                var b3 = baseseq.Clone() as MelodySequence;
                b1.Transpose(12);
                b2.Transpose(6);
                b3.Transpose(-12);
                t.AddSequence(baseseq);
                t.AddSequence(b1);
                t.AddSequence(b2);
                t.AddSequence(b3);

                comp.Add(t);
                comp.Add(t2);
                Console.WriteLine("Press enter key to listen");
                Console.ReadLine();
                player.Play(comp);
            }
        }
示例#6
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 static void Play(MelodySequence notes, PatchNames instrument = PatchNames.Vibraphone)
 {
     MusicPlayer player = new MusicPlayer();
     player.SetPatch((int)instrument, 1);
     player.Play(notes);
     player.Close();
 }
示例#7
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 static void Play(IEnumerable<Note> notes, PatchNames instrument = PatchNames.Vibraphone)
 {
     MusicPlayer player = new MusicPlayer();
     player.SetPatch((int)instrument, 1);
     player.PlayNotes(notes);
     player.Close();
 }
示例#8
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        static void NeuralNetworkAccompanimentTest()
        {
            // initialize input and output values
            double[][] input = new double[4][] {
            new double[] {0, 0}, new double[] {0, 1},
            new double[] {1, 0}, new double[] {1, 1}
            };
            double[][] output = new double[4][] {
            new double[] {0}, new double[] {1},
            new double[] {1}, new double[] {0}
            };
            SigmoidFunction sig = new SigmoidFunction();

            Accord.Neuro.Networks.RestrictedBoltzmannMachine boltz = new Accord.Neuro.Networks.RestrictedBoltzmannMachine(200, 200);

            // create neural network
            ActivationNetwork network = new ActivationNetwork(
                new SigmoidFunction(2),
                200,
                20,
                200);
            //BackPropagationLearning teacher = new BackPropagationLearning(network);
            //LevenbergMarquardtLearning teacher = new LevenbergMarquardtLearning(network);
            Accord.Neuro.Learning.ParallelResilientBackpropagationLearning teacher = new ParallelResilientBackpropagationLearning(network);
            Accord.Neuro.Networks.DeepBeliefNetwork dpn = new Accord.Neuro.Networks.DeepBeliefNetwork(200, 20);

            // teacher.IncreaseFactor = 1.01;
            Composition c = Composition.LoadFromMIDI("test/other/ff7tifa.mid");

            MusicPlayer player = new MusicPlayer();
            //player.Play(c.Tracks[0]);

            List<double[]> inputs = new List<double[]>(); List<double[]> outputs = new List<double[]>();

            inputs.Add(GetDoublesFromNotes((c.Tracks[0].GetMainSequence() as MelodySequence).ToArray()));
            outputs.Add(GetDoublesFromNotes((c.Tracks[1].GetMainSequence() as MelodySequence).ToArray()));

            //  inputs.Add(GetDoublesFromNotes((c.Tracks[1].GetMainSequence() as MelodySequence).ToArray()));
            //    outputs.Add(GetDoublesFromNotes((c.Tracks[2].GetMainSequence() as MelodySequence).ToArray()));

            // inputs.Add(GetDoublesFromNotes((c.Tracks[0].GetMainSequence() as MelodySequence).ToArray()));
            // outputs.Add(GetDoublesFromNotes((c.Tracks[3].GetMainSequence() as MelodySequence).ToArray()));

            int its = 0;
            while (its++ < 10000)
            {

                double error = teacher.RunEpoch(inputs.ToArray(), outputs.ToArray());
                Console.WriteLine("{0}: Error - {1}", its, error);
            }

            var input_melody = (c.Tracks[0].GetMainSequence() as MelodySequence);
            var new_notes = network.Compute(GetDoublesFromNotes(input_melody.ToArray()));

            var new_mel = GetMelodyFromDoubles(new_notes);

            player.Play(new_mel);

            Console.ReadLine();
        }
示例#9
0
 static void DemoTest2()
 {
     MusicPlayer player = new MusicPlayer();
     Composition comp = new Composition();
     Track track1 = new Track(PatchNames.Acoustic_Grand, 1);
     Track track2 = new Track(PatchNames.Cello, 2);
     Console.WriteLine("Hidden Markov Model, constant duration, twinkle");
     var mel1 = GetMelodySequence(@"test\harry.mid");
     var stoch = new StochasticGenerator(new MelodySequence[] { mel1 });
     track1.AddSequence(stoch.Generate());
     track2.AddSequence(stoch.Generate());
     //comp.Add(track1);
     comp.Add(track2);
     player.Play(comp);
     return;
 }
示例#10
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        static void MarkovAccompTest()
        {
            Databank db = new Databank("lib");
            var cat = db.Load("Classical");

            Composition inputComp = cat.Compositions[6];
            MelodySequence inputSeq = inputComp.Tracks[0].GetMainSequence() as MelodySequence;

            AccompanyGeneratorMarkov gen = new AccompanyGeneratorMarkov(cat, PatchNames.Orchestral_Strings);

            var outMel = gen.Generate(inputSeq, 10);

            MusicPlayer player = new MusicPlayer();

            Composition comp = new Composition();
            Track t = new Track(gen.Instrument, 6);
            t.AddSequence(outMel);
            comp.Add(t);
            comp.Add(inputComp.Tracks[0]);
            player.Play(comp);
            comp.WriteToMidi("markov_model_accomp.mid");
        }
示例#11
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        static void Main(string[] args)
        {
            /*Feed forward neural network
            Group notes into 3
            Classify all groups in existing songs as 1, all other combinations as 0.

            Use as fitness function

            Use HMM decode as fitness function GA*/

               /* Databank db = new Databank("lib");

            List<MelodySequence> drumSeqs = new List<MelodySequence>();
            var comps = new Composition[][] { db.Load("Classic Rock").Compositions, db.Load("Jazz").Compositions, Utils.LoadCompositionsParallel(@"D:\Sync\4th year\Midi\Library2\Drums") };

            foreach(Composition[] catt in comps)
            {
                foreach(var c in catt)
                {
                    foreach(var t in c.Tracks)
                    {
                        if(t.Channel == 10)
                        {
                            drumSeqs.Add(t.GetMainSequence() as MelodySequence);
                        }
                    }
                }
            }

            List<Composition> drums = new List<Composition>();
            foreach(var m in drumSeqs)
            {
                Composition c = new Composition();
                Track t = new Track(PatchNames.Acoustic_Grand, 10);
                t.AddSequence(m);
                c.Add(t);
                drums.Add(c);
            }

            var catdrum = new CompositionCategory("Drums", "lib/Drums", drums.ToArray());
            catdrum.Save("lib/Drums");
            Console.ReadLine();
            */

            /*Composition comp = Composition.LoadFromMIDI(@"C:\Users\1gn1t0r\Documents\git\GeneticMIDI\GeneticMIDI\bin\Debug\test\other\twinkle.mid");
            float time = Note.ToRealDuration(comp.GetLongestTrack().Duration);
            Console.WriteLine("Total time: {0}", time);
            MusicPlayer player = new MusicPlayer();
            player.Play(comp);
            Console.ReadLine();*/

            var twink = Composition.LoadFromMIDI(@"C:\Users\1gn1t0r\Documents\git\GeneticMIDI\GeneticMIDI\bin\Debug\test\other\twinkle.mid");

               Databank db = new Databank("lib");
            var cat = db.Load("Jazz");

            Codebook<Note> book = new Codebook<Note>();

            List<int[]> sequences = new List<int[]>();

            foreach(var comp in cat.Compositions)
            {
                foreach(var track in comp.Tracks)
                {
                    if(track.Instrument == PatchNames.Trumpet)
                    {
                        var mel = track.GetMelodySequence();
                        mel.Trim(80);
                        mel.StandardizeDuration();

                        book.Add(mel.Notes);
                        sequences.Add(book.ToCodes(mel.Notes));
                    }
                }
                if (sequences.Count > 10)
                    break;
            }

            DotNetLearn.Markov.HiddenMarkovModel hmm = new DotNetLearn.Markov.HiddenMarkovModel(60, book.TotalUniqueSymbols);
            hmm.UniformRandomPriors();
            hmm.MaxIterations = 50;
            hmm.Train(sequences.ToArray());

            var o = hmm.PredictObservationSequence(80);
            var newmel = new MelodySequence(book.Translate(o));

            Track t = new Track(PatchNames.Trumpet, 2);
            t.AddSequence(newmel);

            Console.ReadLine();
            MusicPlayer player = new MusicPlayer();
            player.Play(t);

            player.Stop();

            Console.ReadLine();

            /*
            var gen = new SamplingWithReplacement(cat, PatchNames.Acoustic_Grand);

            var mel = gen.Generate();

            Console.WriteLine(mel.ToString());
            MusicPlayer player = new MusicPlayer();
            player.Play(mel);

            Console.WriteLine("Press enter to save");
            Console.ReadLine();
            WriteMelodyToFile(gen.OriginalSequence, "sampling_in.mid");
            WriteMelodyToFile(mel, "sampling_out.mid");
            */

                /*  MusicPlayer player = new MusicPlayer();

                  //db.LoadAll();

                  AccompanyGeneratorMarkov genMark = new AccompanyGeneratorMarkov(cat);
                  var targetSeq = cat.Compositions[2].GetLongestTrack().GetMainSequence() as MelodySequence;
                  var seqTest = genMark.Generate(targetSeq,5);

                  Track trackTest = new Track(PatchNames.Orchestral_Strings, 2); trackTest.AddSequence(seqTest);

                  Track targetTrack = new Track(PatchNames.Acoustic_Grand, 3); targetTrack.AddSequence(targetSeq);

                  Composition comp = new Composition();
                  comp.Add(trackTest);
                  comp.Add(targetTrack);

                  player.Play(comp);

                  return;*/

                /*   Databank db = new Databank("lib");
                   var cat = db.Load("Classical");
                   //AccompanimentGenerator2 Test
                   AccompanimentGenerator2 gen = new AccompanimentGenerator2(cat, PatchNames.Orchestral_Strings);
                   gen.Train();
                   //
                   Composition comp = Composition.LoadFromMIDI(@"D:\Sync\4th year\Midi\Library2\Classical\Mixed\dvorak.mid");
                   //var comp = Composition.LoadFromMIDI(@"C:\Users\1gn1t0r\Documents\git\GeneticMIDI\GeneticMIDI\bin\Debug\test\ff7tifa.mid");
                   gen.SetSequence(comp.Tracks[0].GetMainSequence() as MelodySequence);

                   MusicPlayer player = new MusicPlayer();

                       Console.WriteLine("Press enter to listen");
                       Console.ReadLine();

                       var mel = gen.Generate();
                       Composition newComp = new Composition();
                       Track newTrack = new Track(PatchNames.Orchestral_Strings , 2);
                       newTrack.AddSequence(mel);
                       newComp.Add(newTrack);
                       /*comp.Tracks[0].Instrument = PatchNames.Acoustic_Grand; (comp.Tracks[0].GetMainSequence() as MelodySequence).ScaleVelocity(0.8f);
                       /* newComp.Tracks.Add(comp.Tracks[0]);

                       player.Play(newComp);*/

                Console.ReadLine();
        }
示例#12
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 static void LoadSongTest()
 {
     Console.WriteLine("Playing test ff7tifa");
     MusicPlayer player = new MusicPlayer();
     Composition c = Composition.LoadFromMIDI("test/other/ff7tifa.mid");
     player.Play(c);
 }
示例#13
0
        static void InstrumentalTest()
        {
            Databank db = new Databank("lib");
            var cat = db.Load("Classical");

            InstrumentalGenerator gen = new InstrumentalGenerator(cat);
            gen.Initialize();
            var outMel = gen.GenerateInstrument(PatchNames.Acoustic_Grand, 40);

            MusicPlayer player = new MusicPlayer();
            player.Play(outMel);

            Composition comp = new Composition();
            Track t = new Track(PatchNames.Acoustic_Grand, 3);
            t.AddSequence(outMel);
            comp.Add(t);
            comp.WriteToMidi("instrumental_acousticgrand.mid");
        }
示例#14
0
        static void GeneticTest()
        {
            Databank db = new Databank("lib");
            var cat = db.Load("Classical");

            MetricSimilarity cosine = MetricSimilarity.GenerateMetricSimilarityMulti(cat.Compositions, new IMetric[] { new ChromaticToneDistance(), new MelodicInterval(), new ChromaticToneDuration(), new RhythmicBigram() });
            GeneticGenerator gen = new GeneticGenerator(cosine, PatchNames.Orchestral_Strings, cat);
            gen.OnPercentage += (sender, percentage, fitness) => { Console.WriteLine("{0}: {1}", percentage, fitness); };
            gen.MaxGenerations = 1000;
            var outMel = gen.Generate();

            MusicPlayer player = new MusicPlayer();
            player.Play(outMel);

            Composition comp = new Composition();
            Track t = new Track(gen.Instrument, 3);
            t.AddSequence(outMel);
            comp.Add(t);
            comp.WriteToMidi("genetic_cosine_all.mid");
        }
示例#15
0
 static void FMajorTest()
 {
     MusicPlayer player2 = new MusicPlayer();
     Random r = new Random();
     for (int i = 0; i < 20; i++ )
     {
         int c = StandardKeys.C_MAJOR[r.Next(0, StandardKeys.F_MAJOR.Length)];
         player2.PlayNotes(new Note[] { new Note((NoteNames)c, 4 + r.Next(0, 2), Durations.qn) });
     }
     int d = StandardKeys.C_MAJOR[r.Next(0, StandardKeys.F_MAJOR.Length)];
     player2.PlayNotes(new Note[] { new Note((NoteNames)d, 5, Durations.hn) });
     d = StandardKeys.C_MAJOR[r.Next(0, StandardKeys.F_MAJOR.Length)];
     player2.PlayNotes(new Note[] { new Note((NoteNames)d, 3, Durations.wn) });
 }
示例#16
0
        static void MetricTimingTest()
        {
            Databank db = new Databank("lib");
            var cat = db.Load("Classical");

            var fmets = new IMetric[]{new ChromaticTone(), new ChromaticToneDistance(), new ChromaticToneDuration(), new MelodicBigram(), new MelodicInterval()
            , new Pitch(), new Rhythm(), new RhythmicBigram(), new RhythmicInterval()};

            MusicPlayer player = new MusicPlayer();
            foreach (var m in fmets)
            {
                Stopwatch watch = new Stopwatch();
                watch.Start();
                var metric = MetricSimilarity.GenerateMetricSimilarityMulti(cat.Compositions, new IMetric[] { m });

                GeneticGenerator gen = new GeneticGenerator(metric);
                gen.PrintProgress = false;
                gen.MaxGenerations = 1000;
                var mel = gen.Generate();
                mel.Trim(20);
                watch.Stop();
                var className = ((object)m).GetType().Name;
                Console.WriteLine("{0} - MF: {1}, AF {2}, T {3}", className, gen.MaxFitness, gen.AvgFitness, watch.ElapsedMilliseconds);
                Console.ReadLine();
                player.Play(mel);

            }

            Console.ReadLine();
        }
示例#17
0
        static void ChordTest2()
        {
            MusicPlayer player = new MusicPlayer();
            //player.SetPatch((int)PatchNames.Overdriven_Guitar, 1);
            var a = new Chord(new NoteNames[] { NoteNames.C, NoteNames.E, NoteNames.G }, 4, Durations.hn);
            var b = new Chord(new NoteNames[] { NoteNames.Cs, NoteNames.E, NoteNames.GS }, 4, Durations.hn);
            var c = new Chord(new NoteNames[] { NoteNames.D, NoteNames.F, NoteNames.A }, 4, Durations.hn);
            var d = new Chord(new NoteNames[] { NoteNames.E, NoteNames.G, NoteNames.B }, 4, Durations.hn);
            var e = new Chord(new NoteNames[] { NoteNames.F, NoteNames.A, NoteNames.C }, 4, Durations.hn);
            var f = new Chord(new NoteNames[] { NoteNames.G, NoteNames.B, NoteNames.D }, 4, Durations.hn);
            var g = new Chord(new NoteNames[] { NoteNames.A, NoteNames.C, NoteNames.E }, 4, Durations.hn);
            var h = new Chord(new NoteNames[] { NoteNames.B, NoteNames.D, NoteNames.F }, 4, Durations.hn);
            var k = new Chord[] { a, b, c, d, e, f, g, h };
            Random r = new Random();
            while (true)
            {
                var chord = k[r.Next(0, k.Length)];
                chord.Duration = (int)((Durations)Math.Pow(2, r.Next(2, 6)));
                player.PlayChord(chord);

            }
        }
示例#18
0
 public MusicPlayer()
 {
     player = new GeneticMIDI.Output.MusicPlayer();
     player.OnMessageSent += player_OnMessageSent;
 }