示例#1
0
        protected override void TakeRemote()
        {
            PvpPlayer player1 = null;
            PvpPlayer player2 = null;

            if (m_RequestPacket.PlayerIds.Count < 2)
            {
                return;
            }
            for (int i = 0; i < m_RequestPacket.PlayerIds.Count; i++)
            {
                PvpPlayer p = CacheSet.PvpPlayerCache.FindKey(m_RequestPacket.PlayerIds[i], m_RequestPacket.ServerId[i]);
                if (p == null)
                {
                    return;
                }
                if (i == 0)
                {
                    player1 = p;
                }
                else if (i == 1)
                {
                    player2 = p;
                }
            }
            int         p1score = PVPLogic.GetDeltaScore(player1.Score, player2.Score, m_RequestPacket.Result[0]);
            int         p2score = PVPLogic.GetDeltaScore(player2.Score, player1.Score, m_RequestPacket.Result[1]);
            WLPvpResult package = new WLPvpResult();

            for (int i = 0; i < m_RequestPacket.PlayerIds.Count; i++)
            {
                package.PlayerId = m_RequestPacket.PlayerIds[i];
                package.Result   = m_RequestPacket.Result[i];
                package.Score    = i == 0 ? p1score : p2score;
                LobbyServerSender.Send(m_RequestPacket.ServerId[i], "WLPvpResultHandler", package, delegate(RemotePackage callback) {
                    LWPvpResult res = RemoteCommunication.ParseRemotePackage <LWPvpResult>(callback.Message as byte[]);
                    if (res.PlayerId == player1.Id)
                    {
                        player1.Score = res.Score;
                    }
                    else if (res.PlayerId == player2.Id)
                    {
                        player2.Score = res.Score;
                    }
                    RankingFactory.Get <SinglePvpRankUser>("SinglePvpRanking").Refresh();
                });
            }
        }
 protected override void TakeRemote()
 {
     TraceLog.ReleaseWrite("Player:{0} from Server:{1} start matching", m_RequestPacket.RoomPlayerInfo.PlayerInfo.Id.ToString(), m_RequestPacket.RoomPlayerInfo.LobbyServerId);
     m_ResponsePacket.Success = PVPLogic.StartSingleMatch(m_RequestPacket.RoomPlayerInfo);
 }
 protected override void TakeRemote()
 {
     m_ResponsePacket.Success = PVPLogic.StopSingleMatch(m_RequestPacket.PlayerId);
 }