public override bool TakeAction() { Transaction t = new Transaction(); PlayerLogic player = new PlayerLogic(); player.SetUser(m_UserId); PlayerPackageLogic package = new PlayerPackageLogic(); package.SetUser(m_UserId); GearLogic gear = new GearLogic(); gear.SetGear(m_RequestPacket.GearId[0]); int quality = CacheSet.GearTable.GetData(gear.MyGear.TypeId).Quality; t.DumpEntity(package.MyPackage); t.DumpEntity(player.MyPlayer); int costCoin = gear.GetComposeCost(quality); if (quality == (int)GearQuality.Orange) { t.RollBack(); ErrorCode = (int)ErrorType.CannotOpenChance; ErrorInfo = "wrong gearId"; return(false); } if (!player.DeductCoin(costCoin)) { t.RollBack(); ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "You don't have enough Coin"; return(false); } foreach (int gearId in m_RequestPacket.GearId) { gear.SetGear(gearId); if (quality != CacheSet.GearTable.GetData(gear.MyGear.TypeId).Quality) { t.RollBack(); ErrorCode = (int)ErrorType.CannotOpenChance; ErrorInfo = "wrong gearId"; return(false); } if (!package.DeductGear(gearId)) { t.RollBack(); ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "You don't have enough Gear"; return(false); } gear.RemoveGear(); } int position = 0; if (m_RequestPacket.HasItemId && m_RequestPacket.ItemId != 0) { if (!package.DeductInventory(new ItemListItem() { Id = m_RequestPacket.ItemId, Count = 1 })) { t.RollBack(); ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "You don't have enough Item"; return(false); } position = int.Parse(CacheSet.ItemTable.GetData(m_RequestPacket.ItemId).FunctionParams); m_ResponsePacket.ItemInfo = new PBItemInfo() { Type = m_RequestPacket.ItemId, Count = package.MyPackage.Inventories[m_RequestPacket.ItemId] }; } m_ResponsePacket.PlayerInfo = new PBPlayerInfo() { Id = player.MyPlayer.Id, Coin = player.MyPlayer.Coin }; m_ResponsePacket.RemovedGears.AddRange(m_RequestPacket.GearId); Gears newGear = gear.GetComposeResult(quality, position, m_UserId); if (newGear == null) { return(true); } package.AddGear(newGear.Id, newGear.TypeId); m_ResponsePacket.NewGear = new PBGearInfo() { Id = newGear.Id, Type = newGear.TypeId, Level = newGear.Level }; return(true); }