示例#1
0
        public override bool TakeAction()
        {
            Transaction t      = new Transaction();
            PlayerLogic player = new PlayerLogic();

            player.SetUser(m_UserId);
            PlayerPackageLogic package = new PlayerPackageLogic();

            package.SetUser(m_UserId);
            GearLogic gear = new GearLogic();

            gear.SetGear(m_RequestPacket.GearId[0]);
            int quality = CacheSet.GearTable.GetData(gear.MyGear.TypeId).Quality;

            t.DumpEntity(package.MyPackage);
            t.DumpEntity(player.MyPlayer);
            int costCoin = gear.GetComposeCost(quality);

            if (quality == (int)GearQuality.Orange)
            {
                t.RollBack();
                ErrorCode = (int)ErrorType.CannotOpenChance;
                ErrorInfo = "wrong gearId";
                return(false);
            }

            if (!player.DeductCoin(costCoin))
            {
                t.RollBack();
                ErrorCode = (int)ErrorType.RequireNotMet;
                ErrorInfo = "You don't have enough Coin";
                return(false);
            }
            foreach (int gearId in m_RequestPacket.GearId)
            {
                gear.SetGear(gearId);
                if (quality != CacheSet.GearTable.GetData(gear.MyGear.TypeId).Quality)
                {
                    t.RollBack();
                    ErrorCode = (int)ErrorType.CannotOpenChance;
                    ErrorInfo = "wrong gearId";
                    return(false);
                }
                if (!package.DeductGear(gearId))
                {
                    t.RollBack();
                    ErrorCode = (int)ErrorType.RequireNotMet;
                    ErrorInfo = "You don't have enough Gear";
                    return(false);
                }
                gear.RemoveGear();
            }
            int position = 0;

            if (m_RequestPacket.HasItemId && m_RequestPacket.ItemId != 0)
            {
                if (!package.DeductInventory(new ItemListItem()
                {
                    Id = m_RequestPacket.ItemId, Count = 1
                }))
                {
                    t.RollBack();
                    ErrorCode = (int)ErrorType.RequireNotMet;
                    ErrorInfo = "You don't have enough Item";
                    return(false);
                }
                position = int.Parse(CacheSet.ItemTable.GetData(m_RequestPacket.ItemId).FunctionParams);
                m_ResponsePacket.ItemInfo = new PBItemInfo()
                {
                    Type = m_RequestPacket.ItemId, Count = package.MyPackage.Inventories[m_RequestPacket.ItemId]
                };
            }
            m_ResponsePacket.PlayerInfo = new PBPlayerInfo()
            {
                Id   = player.MyPlayer.Id,
                Coin = player.MyPlayer.Coin
            };
            m_ResponsePacket.RemovedGears.AddRange(m_RequestPacket.GearId);
            Gears newGear = gear.GetComposeResult(quality, position, m_UserId);

            if (newGear == null)
            {
                return(true);
            }
            package.AddGear(newGear.Id, newGear.TypeId);
            m_ResponsePacket.NewGear = new PBGearInfo()
            {
                Id    = newGear.Id,
                Type  = newGear.TypeId,
                Level = newGear.Level
            };
            return(true);
        }