示例#1
0
        public override bool TakeAction()
        {
            InstanceProgressLogic ip = new InstanceProgressLogic();

            ip.SetUser(m_UserId);
            if (!(ip.GetInstanceProgress()).ContainsKey(m_RequestPacket.InstanceId))
            {
                ErrorCode = (int)ErrorType.RequireNotMet;
                ErrorInfo = "You have not passed this instance";
                return(false);
            }
            PlayerInstanceLogic pi = new PlayerInstanceLogic();

            pi.SetUser(m_UserId);
            CacheDictionary <int, int> dropItems = new CacheDictionary <int, int>();

            for (int i = 0; i < m_RequestPacket.Count; i++)
            {
                PBInstanceDrop    instanceDrop = new PBInstanceDrop();
                List <PBDropInfo> dropList     = new List <PBDropInfo>();
                List <PBDropInfo> dropPack;
                var dropDict = pi.GenerateDropList(m_RequestPacket.InstanceId, true, out dropPack);
                GameUtils.MergeItemDict(dropItems, dropDict);
                foreach (var dropItem in dropDict)
                {
                    PBDropInfo item = new PBDropInfo()
                    {
                        DropId    = dropItem.Key,
                        DropCount = dropItem.Value
                    };
                    instanceDrop.Items.Add(item);
                }
                m_ResponsePacket.Drops.Add(instanceDrop);
            }
            PlayerPackageLogic pp = new PlayerPackageLogic();

            pp.SetUser(m_UserId);
            if (!pp.CheckPackageSlot(dropItems))
            {
                ErrorCode = (int)ErrorType.PackageSlotFull;
                ErrorInfo = "Package full";
                return(false);
            }
            PlayerLogic p = new PlayerLogic();

            p.SetUser(m_UserId);
            int  energy = PlayerInstanceLogic.GetInstanceEnergy(m_RequestPacket.InstanceId);
            long nextRecoverTime;

            if (!p.DeductEnergy(energy * m_RequestPacket.Count, out nextRecoverTime))
            {
                ErrorCode = (int)ErrorType.RequireNotMet;
                ErrorInfo = "You have not enough energy";
                return(false);
            }
            PBReceivedItems receivedItems;

            pp.GetItems(dropItems, ReceiveItemMethodType.CompleteInstance, out receivedItems);
            m_ResponsePacket.ReceivedItems = receivedItems;
            DTInstance instanceData = PlayerInstanceLogic.GetInstanceData(m_RequestPacket.InstanceId);

            p.AddCoin(instanceData.Coin * m_RequestPacket.Count);
            p.AddExp(instanceData.PlayerExp * m_RequestPacket.Count);
            m_ResponsePacket.Count      = m_RequestPacket.Count;
            m_ResponsePacket.InstanceId = m_RequestPacket.InstanceId;
            m_ResponsePacket.PlayerInfo = new PBPlayerInfo()
            {
                Id     = m_UserId,
                Coin   = p.MyPlayer.Coin,
                Exp    = p.MyPlayer.Exp,
                Level  = p.MyPlayer.Level,
                Energy = p.MyPlayer.Energy,
                NextEnergyRecoveryTime = nextRecoverTime
            };
            HeroTeamLogic heroTeam = new HeroTeamLogic();

            heroTeam.SetUser(m_UserId);
            PlayerHeroLogic playerHero = new PlayerHeroLogic();

            playerHero.SetUser(m_UserId);
            foreach (int heroId in heroTeam.MyHeroTeam.Team)
            {
                if (heroId == 0)
                {
                    continue;
                }
                //playerHero.SetHero(heroId).AddExp(instanceData.HeroExp);
                m_ResponsePacket.LobbyHeroInfo.Add(new PBLobbyHeroInfo()
                {
                    Type  = heroId,
                    Exp   = playerHero.MyHeros.Heros[heroId].HeroExp,
                    Level = playerHero.MyHeros.Heros[heroId].HeroLv
                });
            }
            PlayerDailyQuestLogic.GetInstance(m_UserId).UpdateDailyQuest(DailyQuestType.CleanOutInstance, m_RequestPacket.Count);
            return(true);
        }