public override bool TakeAction() { PlayerEpigraphLogic pe = new PlayerEpigraphLogic(); pe.SetUser(m_UserId); int curLevel = pe.GetLevel(); PlayerLogic p = new PlayerLogic(); p.SetUser(m_UserId); if (p.MyPlayer.Level < GameConfigs.GetInt("Epigraph_Required_Level_" + curLevel)) { ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "your level is not reached require"; return(false); } pe.UnlockSlot(); foreach (var epigraph in pe.GetEpigraphs()) { PBEpigraphInfo epInfo = new PBEpigraphInfo(); epInfo.Type = epigraph.Type; epInfo.Level = epigraph.Level; m_ResponsePacket.Epigraphs.Add(epInfo); } return(true); }
public override bool TakeAction() { PlayerEpigraphLogic pe = new PlayerEpigraphLogic(); pe.SetUser(m_UserId); PlayerPackageLogic pp = new PlayerPackageLogic(); pp.SetUser(m_UserId); if (m_RequestPacket.DressedEpigraph != null) { int type = m_RequestPacket.DressedEpigraph.Type; int level = m_RequestPacket.DressedEpigraph.Level; if (!pp.DeductEpigraph(type, level)) { ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "you do not have this epigraph"; return(false); } pe.DressEpigraph(type, level, m_RequestPacket.Index); m_ResponsePacket.Index = m_RequestPacket.Index; m_ResponsePacket.DressedEpigraph = m_RequestPacket.DressedEpigraph; return(true); } else if (m_RequestPacket.UndressedEpigraph != null) { int type = m_RequestPacket.UndressedEpigraph.Type; int level = m_RequestPacket.UndressedEpigraph.Level; if (!pe.UndressEpigraph(type, level, m_RequestPacket.Index)) { ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "you do not have this epigraph"; return(false); } pp.AddEpigraph(type, level); m_ResponsePacket.Index = m_RequestPacket.Index; m_ResponsePacket.UndressedEpigraph = m_RequestPacket.UndressedEpigraph; return(true); } else { int type = m_RequestPacket.UndressedEpigraph.Type; int level = m_RequestPacket.UndressedEpigraph.Level; if (!pe.UndressEpigraph(type, level, m_RequestPacket.Index)) { ErrorCode = (int)ErrorType.RequireNotMet; ErrorInfo = "you do not have this epigraph"; return(false); } pe.DressEpigraph(type, level, m_RequestPacket.Index); m_ResponsePacket.Index = m_RequestPacket.Index; m_ResponsePacket.DressedEpigraph = m_RequestPacket.DressedEpigraph; m_ResponsePacket.UndressedEpigraph = m_RequestPacket.UndressedEpigraph; return(true); } }
public override bool TakeAction() { PlayerEpigraphLogic pe = new PlayerEpigraphLogic(); pe.SetUser(m_UserId); foreach (var epigraph in pe.GetEpigraphs()) { PBEpigraphInfo epInfo = new PBEpigraphInfo(); epInfo.Type = epigraph.Type; epInfo.Level = epigraph.Level; m_ResponsePacket.Epigraphs.Add(epInfo); } return(true); }
public bool GetNewEpigraph(int type, out ItemListItem item) { item = null; PlayerEpigraphLogic pe = new PlayerEpigraphLogic(); pe.SetUser(m_UserId); if (m_Package.Epigraphs.ContainsKey(type) || pe.HasEpigraph(type)) { DTEpigraph dataRow = CacheSet.EpigraphTable.GetData(type); item = new ItemListItem() { Id = dataRow.PieceId, Count = dataRow.PieceCount }; AddInventory(item); return false; } else { AddEpigraph(type, 1); return true; } }