public override void Run() { HeightOperations.AddNoise(map, 0.1f, 0.004f); HeightOperations.AddNoise(map, 0.2f, 0.01f); HeightOperations.AddNoise(map, 0.015f, 0.05f); HeightOperations.AddNoise(map, 0.005f, 0.1f); map.Normalize(); HeightOperations.SimpleFlattenTopAndBottom(map); }
public override void Run() { Debug.Log("Seed is: " + seed); HeightOperations.AddSlope(map, 1f, rand); map.Normalize(); HeightOperations.AddNoise(map, 0.1f, 0.01f); HeightOperations.AddNoise(map, 0.015f, 0.05f); HeightOperations.AddNoise(map, 0.005f, 0.1f); map.Normalize(); HeightOperations.ApplyPowerLevel(map, SEA_LEVEl, 2f); map.Normalize(); HeightOperations.Smooth(map, steps: 20, max_height: SEA_LEVEl); }