Clear() private method

private Clear ( ) : void
return void
示例#1
0
        public RuleResult CheckType(TypeDefinition type)
        {
            // don't analyze cases where no methods (or body) are available
            if (type.IsEnum || type.IsInterface)
            {
                return(RuleResult.DoesNotApply);
            }

            foreach (TypeDefinition module_type in type.Module.GetAllTypes())
            {
                if ((module_type.BaseType != null) && module_type.BaseType.Equals(type))
                {
                    siblingClasses.Add(module_type);
                }
            }

            if (siblingClasses.Count >= 2)
            {
                codeDuplicatedLocator.Clear();

                foreach (TypeDefinition sibling in siblingClasses)
                {
                    FindCodeDuplicated(sibling);
                    codeDuplicatedLocator.CheckedTypes.AddIfNew(sibling.Name);
                }
            }

            siblingClasses.Clear();

            return(Runner.CurrentRuleResult);
        }
示例#2
0
        public RuleResult CheckType(TypeDefinition type)
        {
            // don't analyze cases where no methods (or body) are available
            if (type.IsEnum || type.IsInterface || !type.HasMethods)
            {
                return(RuleResult.DoesNotApply);
            }

            // ignore code generated by compiler/tools, since they can generate some amount of duplicated code
            if (type.IsGeneratedCode())
            {
                return(RuleResult.DoesNotApply);
            }

            locator.Clear();
            foreach (MethodDefinition current in type.Methods)
            {
                locator.CompareMethodAgainstTypeMethods(current, type);
                locator.CheckedMethods.AddIfNew(current.Name);
            }

            return(Runner.CurrentRuleResult);
        }