/////////////////////////////////////////////////////////////////////////////// // HCallback is invoked after the drawing is loaded, before object hirarchy // is set up, but before the drawing is dispalyed for the first time. // It may be used to initialize the drawing before it is displayed. /////////////////////////////////////////////////////////////////////////////// private void glgControl1_GlgH(object sender, GenLogic.GlgEventArgs e) { // Set initial values for a GLG widget. // Disable InputHandler for a dial control so that the dial acts // only as an output device and doesn't respond to user input. e.viewport.SetDResource("CurrentDial/HandlerDisabled", 1.0); e.viewport.SetDResource("CurrentDial/Low", currentLowRange); e.viewport.SetDResource("CurrentDial/High", currentHighRange); e.viewport.SetDResource("CurrentDial/Value", currentInitValue); e.viewport.SetDResource("VoltageDial/HandlerDisabled", 1.0); e.viewport.SetDResource("VoltageDial/Low", voltageLowRange); e.viewport.SetDResource("VoltageDial/High", voltageHighRange); e.viewport.SetDResource("VoltageDial/Value", voltageInitValue); e.viewport.SetDResource("AmpHoursDial/HandlerDisabled", 1.0); e.viewport.SetDResource("AmpHoursDial/Low", ampHoursLowRange); e.viewport.SetDResource("AmpHoursDial/High", ampHoursHighRange); e.viewport.SetDResource("AmpHoursDial/Value", ampHoursInitValue); e.viewport.SetDResource("TempDial/HandlerDisabled", 1.0); e.viewport.SetDResource("TempDial/Low", tempLowRange); e.viewport.SetDResource("TempDial/High", tempHighRange); e.viewport.SetDResource("TempDial/Value", tempInitValue); }
/////////////////////////////////////////////////////////////////////////////// // HCallback is invoked after the drawing is loaded, before object hirarchy // is set up, but before the drawing is dispalyed for the first time. // It may be used to initialize the drawing before it is displayed. /////////////////////////////////////////////////////////////////////////////// private void glgControl1_GlgH(object sender, GenLogic.GlgEventArgs e) { // Set initial values for a GLG widget. // Disable InputHandler for a dial control so that the dial acts // only as an output device and doesn't respond to user input. e.viewport.SetDResource("Dial/HandlerDisabled", 1.0); // Set High and Low range resources for both Slider and Dial e.viewport.SetDResource("Dial/Low", LowRange); e.viewport.SetDResource("Dial/High", HighRange); // Set initial values of a dial and a slider e.viewport.SetDResource("Dial/Value", InitValue); }