private void ParalysisLogic(RBYPokemon Defender, ElementTypes movetype) { if (Defender.Type1 == ElementTypes.GROUND && Defender.Type2 == ElementTypes.GROUND && movetype == ElementTypes.ELECTRIC) { Displayer.SuperEffective(0); } else { if (Defender.CurrentStatus == StatusConditionInflicted.None) { Defender.Paralyze(); Displayer.Paralyzed(Defender.OwnerCall, Defender.Name); } } }