public void TestPreviousAndNextShouldntUpdateHistory() { var selectionHistory = new SelectionHistory(); var selection1 = new GameObject(); var selection2 = new GameObject(); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection2); Assert.AreSame(selectionHistory.GetSelection(), selection2); Assert.AreEqual(selectionHistory.GetHistoryCount(), 2); selectionHistory.Previous(); selectionHistory.UpdateSelection(selection1); Assert.AreSame(selectionHistory.GetSelection(), selection1); Assert.AreEqual(selectionHistory.GetHistoryCount(), 2); selectionHistory.Next(); selectionHistory.UpdateSelection(selection2); Assert.AreSame(selectionHistory.GetSelection(), selection2); Assert.AreEqual(selectionHistory.GetHistoryCount(), 2); }
public void ClearDeletedEntriesShouldKeepSelectedIndex() { var selectionHistory = new SelectionHistory(); var selection1 = new GameObject(); var selection2 = new GameObject(); var selection3 = new GameObject(); var selection4 = new GameObject(); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection2); selectionHistory.UpdateSelection(selection3); selectionHistory.UpdateSelection(selection4); Assert.IsTrue(selectionHistory.IsSelected(3)); Assert.AreEqual(selectionHistory.GetHistoryCount(), 4); GameObject.DestroyImmediate(selection2); selectionHistory.ClearDeleted(); Assert.IsTrue(selectionHistory.IsSelected(2)); Assert.AreEqual(selectionHistory.GetHistoryCount(), 3); selectionHistory.SetSelection(selection3); GameObject.DestroyImmediate(selection1); GameObject.DestroyImmediate(selection4); selectionHistory.ClearDeleted(); Assert.IsTrue(selectionHistory.IsSelected(0)); Assert.AreEqual(selectionHistory.GetHistoryCount(), 1); }
public void UpdateWithSameSelectionShouldntAddTwiceToHistory() { var selectionHistory = new SelectionHistory(); var selection1 = new GameObject(); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection1); Assert.AreSame(selectionHistory.GetSelection(), selection1); Assert.AreEqual(selectionHistory.GetHistoryCount(), 1); }
public void NavigationWindowTest2() { var selectionHistory = new SelectionHistory(); var selection1 = new GameObject(); var selection2 = new GameObject(); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection2); Assert.AreSame(selectionHistory.GetSelection(), selection2); Assert.AreEqual(selectionHistory.GetHistoryCount(), 2); }
public void TestRemoveDuplicatedElementsInOrder() { var selectionHistory = new SelectionHistory(); var selection1 = new GameObject(); var selection2 = new GameObject(); var selection3 = new GameObject(); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection2); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection3); selectionHistory.UpdateSelection(selection1); selectionHistory.RemoveDuplicated(); Assert.That(selectionHistory.GetHistoryCount(), Is.EqualTo(3)); Assert.That(selectionHistory.GetSelection(), Is.SameAs(selection1)); Assert.That(selectionHistory.IsSelected(2), Is.True); selectionHistory.UpdateSelection(selection3); Assert.That(selectionHistory.GetSelection(), Is.SameAs(selection3)); selectionHistory.UpdateSelection(selection2); Assert.That(selectionHistory.GetSelection(), Is.SameAs(selection2)); }
public static void SelectionRecorder() { if (Selection.activeObject != null) { if (debugEnabled) { Debug.Log("Recording new selection: " + Selection.activeObject.name); } selectionHistory = EditorTemporaryMemory.Instance.selectionHistory; selectionHistory.UpdateSelection(Selection.activeObject); } }
public void ClearDeletedItemsShouldntSelectIfSelectionDeleted() { var selectionHistory = new SelectionHistory(); var selection1 = new GameObject(); var selection2 = new GameObject(); var selection3 = new GameObject(); selectionHistory.UpdateSelection(selection1); selectionHistory.UpdateSelection(selection2); selectionHistory.UpdateSelection(selection3); Assert.IsTrue(selectionHistory.IsSelected(2)); Assert.That(selectionHistory.GetHistoryCount(), Is.EqualTo(3)); GameObject.DestroyImmediate(selection3); selectionHistory.ClearDeleted(); Assert.IsFalse(selectionHistory.IsSelected(0)); Assert.IsFalse(selectionHistory.IsSelected(1)); Assert.AreEqual(selectionHistory.GetHistoryCount(), 2); }