示例#1
0
        public void OnConnectionDragging(Point currentDragPoint, ConnectionViewModel connection)
        {
            // If current drag point is close to an input connector, show its snapped position.
            var nearbyConnector = FindNearbyInputConnector(currentDragPoint);

            connection.ToPosition = (nearbyConnector != null)
                ? nearbyConnector.Position
                : currentDragPoint;
        }
示例#2
0
        public ConnectionViewModel OnConnectionDragStarted(ConnectorViewModel sourceConnector, Point currentDragPoint)
        {
            if (!(sourceConnector is OutputConnectorViewModel))
            {
                return(null);
            }

            var connection = new ConnectionViewModel((OutputConnectorViewModel)sourceConnector)
            {
                ToPosition = currentDragPoint
            };

            Connections.Add(connection);

            return(connection);
        }
示例#3
0
        public void OnConnectionDragCompleted(Point currentDragPoint, ConnectionViewModel newConnection, ConnectorViewModel sourceConnector)
        {
            var nearbyConnector = FindNearbyInputConnector(currentDragPoint);

            if (nearbyConnector == null || sourceConnector.Element == nearbyConnector.Element)
            {
                Connections.Remove(newConnection);
                return;
            }

            var existingConnection = nearbyConnector.Connection;

            if (existingConnection != null)
            {
                Connections.Remove(existingConnection);
            }

            newConnection.To = nearbyConnector;
        }