示例#1
0
        internal static Result <Placeable, Exception> ParseFromBigCraftableString(string line)
        {
            var i     = new Placeable();
            var parts = line.Split('/');

            try
            {
                // index 0 - Name
                i.Name = parts[0];

                // index 1 - Price
                i.Price = int.Parse(parts[1]);

                // index 2 - Edibility
                // We ignore this (for now) because there's not really any usage of it in the vanilla files.

                // index 3 - Type & Category
                // We also ignore this, as they're all set to "Crafting -9"

                // index 4 - Description
                i.Description = parts[4];

                // index 5 - SetOutdoors
                var so = BoolUtility.Parse(parts[5]);

                // index 6 - SetIndoors
                var si = BoolUtility.Parse(parts[6]);

                // index 7 - Fragility
                var frag = int.Parse(parts[7]);

                var il = false;

                if (parts.Length >= 10)
                {
                    il            = BoolUtility.Parse(parts[8]);
                    i.DisplayName = parts[9];
                }
                else
                {
                    i.DisplayName = parts[8];
                }

                var cap = new CraftingPlaceableCapability(so, si, frag, il);
                i.Capabilities.Add(cap);

                i.Bounds = new Point(64, 64);
                i.Rect   = new Rectangle(Point.Zero, new Point(16, 32));
            }
            catch (Exception e)
            {
                return(Result <Placeable, Exception> .FromException(e));
            }

            return(Result <Placeable, Exception> .FromValue(i));
        }
示例#2
0
        internal static Result <Placeable, Exception> ParseFromFurnitureString(string line, string desc)
        {
            var i     = new Placeable();
            var parts = line.Split('/');

            try
            {
                // index 0 - Name
                i.Name = parts[0];

                // index 1 - furniture type
                var f = FurnitureTypeExt.FromString(parts[1]);
                i.Capabilities.Add(new FurniturePlaceableCapability(f));

                // index 2 - src rect
                if (parts[2] == "-1")
                {
                    i.Rect = new Rectangle(Point.Zero, f.GetSizeForType());
                }
                else
                {
                    var comp = parts[2].Split(' ');
                    var size = new Point(int.Parse(comp[0]) * 16, int.Parse(comp[1]) * 16);
                    i.Rect = new Rectangle(Point.Zero, size);
                }

                // index 3 - bounding box
                if (parts[3] == "-1")
                {
                    i.Bounds = f.GetBoundsForType();
                }
                else
                {
                    var comp = parts[3].Split(' ');
                    i.Bounds = new Point(int.Parse(comp[0]) * 64, int.Parse(comp[1]) * 64);
                }

                // index 4 - rotations
                i.Rotations = int.Parse(parts[4]);

                // index 5 - price
                i.Price = int.Parse(parts[5]);

                // TODO: Better localization system.
                i.DisplayName = parts.Length > 6 ? parts[6] : i.Name;

                i.Description = desc;
            }
            catch (Exception e)
            {
                return(Result <Placeable, Exception> .FromException(e));
            }

            return(Result <Placeable, Exception> .FromValue(i));
        }