public void StartServer() { mCurrentSocketId = 0; mGameSessions = new List <GameSession>(); mServer = new AsyncServer(this, 1000, 1024); // Establish the local endpoint for the socket IPAddress ipAddress = IPAddress.Parse("0.0.0.0"); IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 1025); mServer.Start(localEndPoint); }
public void StartServer() { mCurrentSocketId = 0; mGameSessions = new List<GameSession>(); mServer = new AsyncServer(this, 1000, 1024); // Establish the local endpoint for the socket IPAddress ipAddress = IPAddress.Parse("0.0.0.0"); IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 1025); mServer.Start(localEndPoint); }