示例#1
0
        public void Begin()
        {
            Tables.Initialize();
            CurrentBoard = Tables.InitialBoard;

            Content = new EpisodeContentManager(Main.EpisodeContent.ServiceProvider, "Content");

            PieceTextures = new Texture2D[] {
                Content.Load<Texture2D>("blue-piece"),
                Content.Load<Texture2D>("white-piece")
            };

            RenderContext = new RenderContext(Content.Load<Effect>("draw"), Main.GraphicsDevice);
            Camera = new FreeCamera(new Vector3(0.0f, -8.0f, 8.0f), Vector3.UnitY, Vector3.UnitZ, Main.GraphicsDevice.Viewport);
            Camera.Viewport = Main.GraphicsDevice.Viewport;
            Camera.LookAt(Vector3.Zero);
            RenderContext.Camera = Camera;

            SceneGraph = new Gem.Render.BranchNode();

            Input.ClearBindings();
            Input.AddAxis("MAIN", new MouseAxisBinding());
            Main.Input.AddBinding("RIGHT", new KeyboardBinding(Keys.Right, KeyBindingType.Held));
            Main.Input.AddBinding("LEFT", new KeyboardBinding(Keys.Left, KeyBindingType.Held));
            Main.Input.AddBinding("UP", new KeyboardBinding(Keys.Up, KeyBindingType.Held));
            Main.Input.AddBinding("DOWN", new KeyboardBinding(Keys.Down, KeyBindingType.Held));
            Main.Input.AddBinding("CLICK", new MouseButtonBinding("LeftButton", KeyBindingType.Pressed));

            Main.Input.AddBinding("CAMERA-DISTANCE-TOGGLE", new KeyboardBinding(Keys.R, KeyBindingType.Held));

            Main.Input.AddBinding("EXIT", new KeyboardBinding(Keys.Escape, KeyBindingType.Pressed));

            var hexMesh = Gem.Geo.Gen.CreateUnitPolygon(6);

            hexMesh = Gem.Geo.Gen.FacetCopy(Gem.Geo.Gen.TransformCopy(hexMesh, Matrix.CreateRotationZ((float)System.Math.PI / 2.0f)));
            Gem.Geo.Gen.ProjectTexture(hexMesh, new Vector3(1.0f, 1.0f, 0.0f), Vector3.UnitX * 2, Vector3.UnitY * 2);
            Gem.Geo.Gen.CalculateTangentsAndBiNormals(hexMesh);

            for (var x = 0; x < 19; ++x)
            {
                var hexNode = new NormalMapMeshNode()
                {
                    Mesh = hexMesh,
                    Texture = Content.Load<Texture2D>("hex"),
                    NormalMap = Content.Load<Texture2D>("hex-normal"),
                };
                hexNode.Orientation.Position = new Vector3(Tables.HexWorldPositions[x], 0.0f);
                SceneGraph.Add(hexNode);
                HexNodes.Add(hexNode);
            }

            var tetraMesh = Gem.Geo.Gen.CreateUnitPolygon(3);
            tetraMesh.verticies[0].Position = new Vector3(0.0f, 0.0f, 1.0f);
            Gem.Geo.Gen.Transform(tetraMesh, Matrix.CreateRotationZ((float)Math.PI));
            tetraMesh = Gem.Geo.Gen.FacetCopy(tetraMesh);
            for (var i = 0; i < tetraMesh.indicies.Length; i += 3)
            {
                tetraMesh.verticies[tetraMesh.indicies[i]].TextureCoordinate = new Vector2(0.5f, 0);
                tetraMesh.verticies[tetraMesh.indicies[i + 1]].TextureCoordinate = new Vector2(1, 1);
                tetraMesh.verticies[tetraMesh.indicies[i + 2]].TextureCoordinate = new Vector2(0, 1);
            }

            Gem.Geo.Gen.CalculateTangentsAndBiNormals(tetraMesh);

            for (var x = 0; x < 36; ++x)
            {
                var tetraNode = new NormalMapMeshNode()
                {
                    Mesh = tetraMesh,
                    HiliteColor = new Vector3(1,0,0),
                    HiliteMesh = tetraMesh,
                    Hidden = true
                };
                tetraNode.Orientation.Scale = new Vector3(0.4f, 0.4f, 0.4f);

                SceneGraph.Add(tetraNode);
                PieceNodes.Add(tetraNode);
            }

            for (var x = 0; x < 6; ++x)
            {
                var ghostNode = new NormalMapMeshNode()
                {
                    Mesh = tetraMesh,
                    HiliteColor = new Vector3(1, 0, 0),
                    HiliteMesh = tetraMesh,
                    Hidden = true,
                    Alpha = 0.75f,
                    Color = new Vector3(0.8f, 0.8f, 0.0f),
                };
                ghostNode.Orientation.Scale = new Vector3(0.4f, 0.4f, 0.4f);
                SceneGraph.Add(ghostNode);
                GhostPieceNodes.Add(ghostNode);
            }

            var guiQuad = Gem.Geo.Gen.CreateQuad();
            Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateRotationX(Gem.Math.Angle.PI / 2.0f));
            //Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateRotationY(Gem.Math.Angle.PI));
            Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateScale(10.0f, 1.0f, 5.0f));
            Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateTranslation(0.0f, 0.0f, 2.0f));
            Gui = new Gem.Gui.GuiSceneNode(guiQuad, Main.GraphicsDevice, 1024, 512);
            Gui.uiRoot.AddPropertySet(null, new Gem.Gui.GuiProperties
            {
                BackgroundColor = new Vector3(0, 0, 1),
                Transparent = true
            });
            Gui.uiRoot.AddChild(new Gem.Gui.UIItem(
                "TURN-INDICATOR",
                new Gem.Gui.QuadShape(0, 0, 1, 1),
                new Gem.Gui.GuiProperties
                {
                    Font = new Gem.Gui.BitmapFont(Content.Load<Texture2D>("small-font"), 6, 8, 6),
                    TextOrigin = new Vector2(32, 32),
                    TextColor = new Vector3(1, 0, 0),
                    Label = "HELLO COERCEO",
                    FontScale = 4.0f,
                    Transparent = true
                }));
            Gui.uiRoot.AddChild(new Gem.Gui.UIItem(
                "TILE-COUNT",
                new Gem.Gui.QuadShape(0, 0, 1, 1),
                new Gem.Gui.GuiProperties
                {
                    Font = new Gem.Gui.BitmapFont(Content.Load<Texture2D>("small-font"), 6, 8, 6),
                    TextOrigin = new Vector2(32, 56),
                    TextColor = new Vector3(1, 0, 0),
                    Label = "TILE-COUNT",
                    FontScale = 4.0f,
                    Transparent = true
                }));
            Gui.uiRoot.AddChild(new Gem.Gui.UIItem(
                "STATS",
                new Gem.Gui.QuadShape(0, 0, 1, 1),
                new Gem.Gui.GuiProperties
                {
                    Font = new Gem.Gui.BitmapFont(Content.Load<Texture2D>("small-font"), 6, 8, 6),
                    TextOrigin = new Vector2(768, 32),
                    TextColor = new Vector3(1, 0, 0),
                    Label = "STATS",
                    FontScale = 4.0f,
                    Transparent = true
                }));
            Gui.RenderOnTop = true;
            Gui.DistanceBias = float.NegativeInfinity;
            SceneGraph.Add(Gui);

            PushInputState(new Input.TurnScheduler(PlayerTypes));
        }
示例#2
0
        public void Begin()
        {
            Content = new EpisodeContentManager(Main.EpisodeContent.ServiceProvider, "Content");

            RenderContext = new RenderContext(Content.Load<Effect>("draw"), Main.GraphicsDevice);
            Camera = new Gem.Render.FreeCamera(new Vector3(0, 0, 0), Vector3.UnitY, Vector3.UnitZ, Main.GraphicsDevice.Viewport);
            RenderContext.Camera = Camera;

            World = new World(16, 10, 3);

            var blockTile = World.AddTile("block", typeof(Game.Tiles.BlockTile), new TilePropertyBag
                {
                    Texture = RenderContext.White
                });

            var floorTile = World.AddTile("floor", typeof(Game.Tiles.FloorTile), new TilePropertyBag
                {
                    Texture = Content.Load<Texture2D>("floor01")
                });

            var rampTile = World.AddTile("ramp", typeof(Game.Tiles.RampTile), new TilePropertyBag
                {
                    Texture = Content.Load<Texture2D>("floor01")
                });

            World.Grid.ForEachTile((t, x, y, z) =>
                {
                    if (x == 0 || x == 15 || y == 9)
                        t.Tile = blockTile;
                    else if (z == 0)
                        t.Tile = floorTile;
                });

            World.Grid.CellAt(7, 3, 1).Tile = floorTile;
            World.Grid.CellAt(7, 4, 0).Tile = rampTile;
            World.Grid.CellAt(8, 4, 1).Tile = floorTile;
            World.Grid.CellAt(8, 3, 1).Tile = floorTile;

            SceneGraph = new Gem.Render.BranchNode();

            var testActorProperties = new Actors.AnimatedSpritePropertyBag
            {
                Sprite = Content.Load<Texture2D>("char"),
                NormalMap = RenderContext.NeutralNormals,
                DropShadow = Content.Load<Texture2D>("shadow"),
                Height = 1.5f,
                Width = 1.0f,
                Animations = new Gem.AnimationSet(
                    new Gem.Animation("idle", 0.15f, 0),
                    new Gem.Animation("run", 0.15f, 1, 2, 3, 4, 5, 6)),
                SpriteSheet = new Gem.SpriteSheet(4, 4),
                HiliteOnHover = true,
                HoverOverlay = Content.Load<Texture2D>("outline")
            };

            var commandSet = new List<Input.PlayerCommand>();
            testActorProperties.Upsert("commands", commandSet);

            var walkCommand = new Input.PlayerCommand(World);
            walkCommand.Check("can-walk", "actor", "cell", "path");
            walkCommand.Perform("do-walk", "actor", "path");
            testActorProperties.Upsert("walk-command", walkCommand);

            World.GlobalRules.Check<Actor, CombatCell, Pathfinding<CombatCell>.PathNode>("can-walk")
                .When((a, c, n) => n.PathCost > a.Properties.GetPropertyAsOrDefault<int>("turn-energy") || n.PathCost < 1)
                .Do((a, c, n) => SharpRuleEngine.CheckResult.Disallow);
            World.GlobalRules.Check<Actor, CombatCell, Pathfinding<CombatCell>.PathNode>("can-walk")
                .Do((a, c, n) => SharpRuleEngine.CheckResult.Allow);

            World.GlobalRules.Perform<Actor, Pathfinding<CombatCell>.PathNode>("do-walk")
                .Do((a, p) =>
                {
                    var energy = a.Properties.GetPropertyAs<int>("turn-energy");
                    energy -= (int)p.PathCost;
                    a.Properties.Upsert("turn-energy", energy);
                    a.NextAction = new Actors.Actions.WalkPath(p.ExtractPath());
                    PushInputState(new Input.WaitForIdle(a));
                    return SharpRuleEngine.PerformResult.Continue;
                });

            PlayerActor = World.SpawnActor(typeof(Actors.AnimatedSpriteActor),
                testActorProperties,
                new Vector3(4.5f, 4.5f, 0.25f));

            World.SpawnActor(typeof(Actors.AnimatedSpriteActor), testActorProperties, new Vector3(4.5f, 6.5f, 0.25f));

            Camera.Position = CameraFocus + new Vector3(0, -4, 3);
            Camera.LookAt(CameraFocus);
            Camera.Position = CameraFocus + (Camera.GetEyeVector() * CameraDistance);

            Main.Input.AddBinding("RIGHT", new KeyboardBinding(Keys.Right, KeyBindingType.Held));
            Main.Input.AddBinding("LEFT", new KeyboardBinding(Keys.Left, KeyBindingType.Held));
            Main.Input.AddBinding("UP", new KeyboardBinding(Keys.Up, KeyBindingType.Held));
            Main.Input.AddBinding("DOWN", new KeyboardBinding(Keys.Down, KeyBindingType.Held));
            Main.Input.AddBinding("CLICK", new MouseButtonBinding("LeftButton", KeyBindingType.Pressed));
            Main.Input.AddBinding("GRID-UP", new KeyboardBinding(Keys.Q, KeyBindingType.Pressed));
            Main.Input.AddBinding("GRID-DOWN", new KeyboardBinding(Keys.E, KeyBindingType.Pressed));

            Main.Input.AddBinding("CAMERA-DISTANCE-TOGGLE", new KeyboardBinding(Keys.R, KeyBindingType.Held));

            Main.ScriptBuilder.DeriveScriptsFrom("MonoCardCrawl.ScriptBase");

            var StaticWorld = WorldModel.CreateStaticGeometryBuffers(World, Main.GraphicsDevice);
            SceneGraph.Add(StaticWorld);
            SceneGraph.Add(new ActorSceneNode(World));

            World.PrepareCombatGrid();

            PushInputState(new Input.TurnScheduler(World.Actors));
        }
示例#3
0
        public void Begin()
        {
            Content = new EpisodeContentManager(Main.EpisodeContent.ServiceProvider, "Content");

            RenderContext = new RenderContext(Content.Load<Effect>("draw"), Main.GraphicsDevice);
            Camera = new FreeCamera(new Vector3(0.0f, -8.0f, 8.0f), Vector3.UnitY, Vector3.UnitZ, Main.GraphicsDevice.Viewport);
            Camera.Viewport = Main.GraphicsDevice.Viewport;
            Camera.LookAt(Vector3.Zero);
            RenderContext.Camera = Camera;

            SceneGraph = new Gem.Render.BranchNode();

            Main.Input.ClearBindings();
            Input.AddAxis("MAIN", new MouseAxisBinding());
            Main.Input.AddBinding("CLICK", new MouseButtonBinding("LeftButton", KeyBindingType.Pressed));
            Main.Input.AddBinding("EXIT", new KeyboardBinding(Keys.Escape, KeyBindingType.Pressed));

            var guiQuad = Gem.Geo.Gen.CreateQuad();
            Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateRotationX(Gem.Math.Angle.PI / 2.0f));
            Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateScale(10.0f, 1.0f, 5.0f));
            Gem.Geo.Gen.Transform(guiQuad, Matrix.CreateTranslation(0.0f, 0.0f, 2.0f));
            Gui = new Gem.Gui.GuiSceneNode(guiQuad, Main.GraphicsDevice, 1024, 512);
            Gui.uiRoot.AddPropertySet(null, new Gem.Gui.GuiProperties
            {
                BackgroundColor = new Vector3(0, 0, 1),
                Transparent = true
            });

            var button1 = new Gem.Gui.UIItem(
                "BUTTON",
                new Gem.Gui.QuadShape(32, 32, 512, 32),
                new Gem.Gui.GuiProperties
                {
                    BackgroundColor = new Vector3(0.9f, 0.4f, 0.4f),
                    Font = new Gem.Gui.BitmapFont(Content.Load<Texture2D>("small-font"), 6, 8, 6),
                    TextOrigin = new Vector2(32, 32),
                    TextColor = new Vector3(0, 0, 0),
                    Label = "PLAYER VS PLAYER",
                    FontScale = 4.0f,
                    Transparent = false,
                    ClickAction = () => { Main.Game = new WorldScreen(PlayerType.Player, PlayerType.Player); }
                });
            button1.AddPropertySet(i => i.Hover, new Gem.Gui.GuiProperties { BackgroundColor = new Vector3(1, 0, 0) });
            Gui.uiRoot.AddChild(button1);

            var button2 = new Gem.Gui.UIItem(
                "BUTTON",
                new Gem.Gui.QuadShape(32, 32 + 32 + 16, 512, 32),
                new Gem.Gui.GuiProperties
                {
                    BackgroundColor = new Vector3(0.9f, 0.4f, 0.4f),
                    Font = new Gem.Gui.BitmapFont(Content.Load<Texture2D>("small-font"), 6, 8, 6),
                    TextOrigin = new Vector2(32, 32 + 32 + 16),
                    TextColor = new Vector3(0, 0, 0),
                    Label = "PLAYER VS AI",
                    FontScale = 4.0f,
                    Transparent = false,
                    ClickAction = () => { Main.Game = new WorldScreen(PlayerType.Player, PlayerType.AI); }
                });
            button2.AddPropertySet(i => i.Hover, new Gem.Gui.GuiProperties { BackgroundColor = new Vector3(1, 0, 0) });
            Gui.uiRoot.AddChild(button2);

            var button3 = new Gem.Gui.UIItem(
                "BUTTON",
                new Gem.Gui.QuadShape(32, 128, 512, 32),
                new Gem.Gui.GuiProperties
                {
                    BackgroundColor = new Vector3(0.9f, 0.4f, 0.4f),
                    Font = new Gem.Gui.BitmapFont(Content.Load<Texture2D>("small-font"), 6, 8, 6),
                    TextOrigin = new Vector2(32, 128),
                    TextColor = new Vector3(0, 0, 0),
                    Label = "AI VS AI",
                    FontScale = 4.0f,
                    Transparent = false,
                    ClickAction = () => { Main.Game = new WorldScreen(PlayerType.AI, PlayerType.AI); }
                });
            button3.AddPropertySet(i => i.Hover, new Gem.Gui.GuiProperties { BackgroundColor = new Vector3(1, 0, 0) });
            Gui.uiRoot.AddChild(button3);

            Gui.RenderOnTop = true;
            Gui.DistanceBias = float.NegativeInfinity;
            SceneGraph.Add(Gui);
        }